but the 3d works correctly, for example running teeworlds...
[fabio@abuarch ~]$ glxinfo | grep rendering
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
[fabio@abuarch ~]$
here the log:
[fabio@abuarch ~]$ glxinfo | grep rendering
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
[fabio@abuarch ~]$
here the log:
Comment