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Cool. Well would you say wined3d in windows is as fast as the native direct3d in windows?
I got my source games running very well in wine 1.1.36. Highest graphic settings without HDR though.
But the only problem left, is my fps when in close combat I get a low fps when wine has to render other peoples in the screen.
Is that due to the higher complexity of objects like a soldier, or is it because of something else?
What can I do about it? It doesn't matter if I turn down my graphic.
I also got that kind of feeling in battles. Happened lastly in Modern Warfare 2 in Windows.
huh, 3dmark2001 is on ati in wined3d faster than native d3d?, on my nvidia 7800gtx its under windows xp twice as fast as in wine, and on my intel 945gm windows xp is 10 times faster than wine with 3dmark01 (and with wined3d under windows even twice as fast as wine on linux) ._.
This is not fully true fact. I have tested that with latest wine 1.1.36 against Windows XP.
World of Wircraft Reign of Chaos - Windows D3D faster
World of Wircraft Reign of Chaos - Wine D3D much slower
World of Wircraft Reign of Chaos - Windows OpenGL faster
World of Wircraft Reign of Chaos - Wine OpenGL faster
Flaout I - Windows D3D faster
Flaout I - Wine D3D A little bit slower
Bus Driver - Windows OpenGL faster
Bus Driver - Wine OpenGL faster
Bus Driver - Linux Wine OpenGL slower (Because Linux Intel Mesa Driver does not optimized for ARB shader operation)
Linux Intel OpenGL Mesa driver has same level of functionality As Windows Intel OpenGL driver but Intel Linux Mesa driver is slower in many graphics operaton.
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