Hello folks
I have some problems running Guildwar with fglrx 9.8 under Arch 64.
Actually the game installs/startup perfectly. But when I enter the char selection screen, I get the chessboard of doom. At least something, which is similar to that old bugger.
That I have fixed, by starting the game in window mode. When I'm within the game, there is no problem going fullscreen. BUT...
I get some odd texture corruptions. The corruption is noticable if you stand in a long distance from the texture.
I took a screenshots of the corruption;
You see the distortion within the red markings, and the same kind of texture (closer), without distortion in the green marking.
Actually the first time i load the game, there aren't any distortion. But when I jump to another place within the game, the distortion starts to appear. It seems like memory problems?
And here is a pastebin of the err and warnings my console get spammed with:
I got these setting in my user.reg file:
[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"MaxFragmentUniforms"="1024"
"MaxVaryings"="52"
"MaxVertexUniforms"="1024"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
I have tried with/without UseGLSL enabled, and backbuffer instead of fbo. pbuffer crash the game. Every settings gave the same corruptions.
I am willing to patch wine for getting this to work proberly.
Thx for your help.
I have some problems running Guildwar with fglrx 9.8 under Arch 64.
Actually the game installs/startup perfectly. But when I enter the char selection screen, I get the chessboard of doom. At least something, which is similar to that old bugger.
That I have fixed, by starting the game in window mode. When I'm within the game, there is no problem going fullscreen. BUT...
I get some odd texture corruptions. The corruption is noticable if you stand in a long distance from the texture.
I took a screenshots of the corruption;
You see the distortion within the red markings, and the same kind of texture (closer), without distortion in the green marking.
Actually the first time i load the game, there aren't any distortion. But when I jump to another place within the game, the distortion starts to appear. It seems like memory problems?
And here is a pastebin of the err and warnings my console get spammed with:
I got these setting in my user.reg file:
[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"MaxFragmentUniforms"="1024"
"MaxVaryings"="52"
"MaxVertexUniforms"="1024"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
I have tried with/without UseGLSL enabled, and backbuffer instead of fbo. pbuffer crash the game. Every settings gave the same corruptions.
I am willing to patch wine for getting this to work proberly.
Thx for your help.
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