the flurry-screensaver from xscreensaver seems to work much better now !
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Assembly Shader Rework Hitting Mesa Today
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Originally posted by kernelOfTruth View Postmesa fails to install here (it compiled fine):
just to let you devs know about this "problem"
this way perhaps crashes might be prevented right from the start ...
yellow == warning, but merges / installs
red == warning & blocker, won't merge / install
thanks for the merge (and the hard work contained in it)
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Originally posted by MostAwesomeDude View PostIf you actually have something to report, and don't think that it's because of your CFLAGS, then file a bug.
Code:--- src/mesa/shader/hash_table.c.orig 2009-08-22 11:20:37.616148202 +0200 +++ src/mesa/shader/hash_table.c 2009-08-22 11:21:15.437148454 +0200 @@ -35,6 +35,8 @@ #include "main/simple_list.h" #include "hash_table.h" +#include "main/imports.h" + struct node { struct node *next; struct node *prev;
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I believe so, but not 100% sure. From what I can see, the interface between upper level mesa code and a Gallium3D driver includes a routine which converts Mesa IR to TGSI just before sending it to the driver.
The existence of that code (and the absence of a native TGSI code generator anywhere I could find) implies that existing Mesa code for parsing application shader programs and generating IR is still used, then the results are converted to TGSI at the last minute. The conversion appears to be very lightweight -- which fits with and supports Nicolai's decision to convert TGSI *back* to classic Mesa IR in the 3xx-5xx Gallium3D driver so that the existing shader compiler work could be re-used.
So "probably" yes.Last edited by bridgman; 22 August 2009, 02:22 PM.Test signature
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Originally posted by crumja View PostIt would be nice to see some benchmarks with the latest git code. Also, is Mesa 7.6 going to be released in time for the fall distribution updates?
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