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  • Originally posted by bridgman View Post
    I'm just repeating what I said at the time.
    So are you opening up UVD, and when can we expect XvBA to work?

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    • We don't talk about unreleased features in the Catalyst drivers, period, whether or not we are working on them. If we make XvBA available for general PC use (other than closed-system embedded applications) you will read about it here, trust me on that

      I have said that we will investigate whether it is possible to expose UVD for open source driver development once we get the already-planned work finished -- which now means the last bits of 6xx/7xx 3D, some power management, and probably initial Evergreen documentation/code.

      I don't know whether it will be possible to expose UVD for open source drvelopment, so I am recommending that everyone assume the answer is "no" for now.
      Last edited by bridgman; 04 September 2009, 10:10 AM.
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      • Ok, so basically ATI is no good for any Linux users who want to watch HD video (barring maxing out a high-end CPU using non-stable MT video software), and there is no known date when it will be - if it ever happens.

        This is a great pity. I bought ATI primarily because the power usage at idle seems to be much lower than equivalent NVidia parts (hardware costs being much the same), and my HTPC systems tend to spend a fair amount of time not doing much.

        I've put up with it for a long time as video was playable using software, but now I'm switching to HD video it just isn't good enough any more.

        I was rather hoping that the lack of new features in Catalyst over the last few months was due to you being busy with new stuff (like XvBA) but waiting for something that might not ever happen seems too frustrating to bother with.
        Whilst I understand the rationale of not promising features so you don't get flamed if they are late, refusing to discuss them can only lead us to assume they are never going to happen.

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        • Originally posted by duffster View Post
          Whilst I understand the rationale of not promising features so you don't get flamed if they are late, refusing to discuss them can only lead us to assume they are never going to happen.
          I don't follow your logic there. We didn't discuss (in advance) any of the other new features or GPUs we introduced either, but that didn't stop us from making them happen.
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          • Can't wait for the last bits to get into place.
            An open source 3D driver is probably worth much more than UVD.

            Hopefully future generations like Evergreen don't suffer from the same restrictions though.

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            • Originally posted by bridgman View Post
              I don't follow your logic there. We didn't discuss (in advance) any of the other new features or GPUs we introduced either, but that didn't stop us from making them happen.
              We know you will introduce new hardware periodically regardless of whether you choose to discuss it in advance, so that point seems irrelevant.

              Discussion (or not) of software features presumably depends on whether it affects your competition with other vendors. Since NVidia have had VDPAU in the field for a long time now, it seems to me that refusal to discuss XvBA can only imply there is no intention to release support for it - as otherwise surely you'd tell us it was in development in the hope that we'll wait patiently for it rather than having to complain about its absence when your major competitor has the advantage on this point.

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              • Again, that's a bad assumption. Most of the reasons for not discussing features in advance have nothing to do with competition.

                "Announcing something in advance, hoping it works out, and hoping you'll wait" is not how we like to do things. Maybe we should, but you won't see me arguing for it.
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                • Originally posted by bridgman View Post
                  Again, that's a bad assumption. Most of the reasons for not discussing features in advance have nothing to do with competition.

                  "Announcing something in advance, hoping it works out, and hoping you'll wait" is not how we like to do things. Maybe we should, but you won't see me arguing for it.
                  Ok, but if you know for sure you will never support something, surely you should just tell us. I get the impression you've done XvBA internally for fglrx, but aren't releasing it publically for some reason - and that reason might be something that isn't going to go away.

                  Anyway, I hear that VDPAU isn't without issues, so maybe I would be equally unhappy using that...

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                  • If we knew that we were never going to support decode acceleration I think we would tell you.
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                    • @Bridgman:
                      Why not? I remember seeing a roadplan for features here on Phoronix a while back, so why can't you discuss this here? Is it just policy? Is it because of a NDA? Just curious ofcourse I'd rather have Gallium3D r6xx driver anyway

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