With all due respect to the X.org developers:
I think we can call it a fact that X.org deadlines aren't being met. As far as I know these deadlines are set by a couple of X.org developers themselves, and not outside forces. Now if this were to be true then it would mean that the X.org project is, presently, unreliable with regards to new releases, and distro's should start taking that into account.
I get that X development is difficult, and that the X.org project is quite understaffed. However, then don't set unrealistic road maps, it only leads to frustration and troubles. One solution would be to have a previously defined number of releases per year (1 could suffice, given the current situation of under-staffing), look at which features are realistic to implement with the given resources, and stick to it. It would certainly improve goodwill of others dependent on X.org and lessen criticism.
What also might help is to write some great documentation on X.org programming, that even people without special gfx driver programming background can follow. It takes an investment initially (which is the main problem with this proposal), but I think that it could yield at least a couple of new X.org developers.
I think we can call it a fact that X.org deadlines aren't being met. As far as I know these deadlines are set by a couple of X.org developers themselves, and not outside forces. Now if this were to be true then it would mean that the X.org project is, presently, unreliable with regards to new releases, and distro's should start taking that into account.
I get that X development is difficult, and that the X.org project is quite understaffed. However, then don't set unrealistic road maps, it only leads to frustration and troubles. One solution would be to have a previously defined number of releases per year (1 could suffice, given the current situation of under-staffing), look at which features are realistic to implement with the given resources, and stick to it. It would certainly improve goodwill of others dependent on X.org and lessen criticism.
What also might help is to write some great documentation on X.org programming, that even people without special gfx driver programming background can follow. It takes an investment initially (which is the main problem with this proposal), but I think that it could yield at least a couple of new X.org developers.
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