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ATI R600/700 OSS 3D Driver Reaches Gears Milestone

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  • I can't believe I went from 24fps to 2300 - 2400 in two days.

    Can we expect another 1000fps by tomorrow night bridgeman?
    And will we have OpenGL 2.0 by next week?

    I'm getting a new message when I run glxgears right after the IRQ's not enabled:
    no rrb

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    • I'm getting the same message; I think it showed up during radeon_rewrite as well. Looking into it now.

      OK, seems like rrb is radeon_renderbuffer, and the message happens when buffer allocation fails; the messages I saw were for allocation of a color buffer (where the image goes) or depth buffer (where the per-pixel Z goes). Looks like a message should be generated every time this happens (ie there could be many messages); interesting that it only happens once.

      Understanding the corruption when something else like EXA is sharing the drm really needs to be next priority, I think. The Unigine demos can wait another week
      Last edited by bridgman; 12 August 2009, 10:22 PM.
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      • Originally posted by pvtcupcakes View Post
        I can't believe I went from 24fps to 2300 - 2400 in two days.
        What videocard do you have?
        The people with HD4850 got only about 600fps...

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        • Originally posted by javum View Post
          What videocard do you have?
          The people with HD4850 got only about 600fps...
          That was this morning. Alex rewrote the blit code today and it's going a lot faster now

          The changes are in drm, not mesa.
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          • For the record, I'm getting "no rrb" messages in stderr at the beginning of running anything with the driver, hunted it down to radeon_get_colorbuffer and onwards to radeon_renderbuffer. Seems r700SetScissor also fails once at the beginning of the programs due to missing rrb. Am I the only one with this issue?

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            • At least two other people have seen the message (counting me)... check up the thread a few posts.
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              • Originally posted by javum View Post
                What videocard do you have?
                The people with HD4850 got only about 600fps...
                4850. I was getting 570fps yesterday.

                I have noticed that eduke32 artifacts like crazy now. Yesterday it only flickered a little, and objects were visible through walls, but now it's completely messed up.
                Last edited by pvtcupcakes; 13 August 2009, 01:14 AM.

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                • Code:
                  franjva@quad ~ $ glxgears 
                  IRQ's not enabled, falling back to busy waits: 2 16
                  no rrb
                  17961 frames in 5.0 seconds = 3592.171 FPS
                  18056 frames in 5.0 seconds = 3611.066 FPS
                  Not bad, considering I was getting 40 fps yesterday morning :P

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                  • Originally posted by bridgman View Post
                    At least two other people have seen the message (counting me)... check up the thread a few posts.
                    Yeah... I just reinstalled my system just a bit ago and I still suspect the local system first now when weird stuff arises.

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                    • Is it normal to have direct rendering YES even though I don't have 3D capable driver yet ?
                      If I read through glxinfo's output I get a GL_RENDERER software rasterizer, how can I be sure to have 3D acceleration if glxinfo somehow fails to report correct things ?
                      Is glxinfo still relevant ?

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