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Thread: 945-generation and OpenGL 2.0

  1. #31
    Join Date
    Sep 2009
    Europa's shoe

    Thumbs up

    It's really nice to see OpenGL 2.0 coming (even if slow). Maybe we'll be able to play WebGL stuff with ES 2.0.

    I can't buy a whole laptop just to upgrade the GPU! Sure, I would if I had the money

  2. #32
    Join Date
    Sep 2014


    Quote Originally Posted by .CME. View Post
    well, with latest mesa git you can get OpenGL 2.0 an GLSL on i945:
    OpenGL renderer string: Mesa DRI Intel(R) 945GME GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
    OpenGL version string: 2.0 Mesa 7.8-devel
    OpenGL shading language version string: 1.20

    you have to use driconf and enable "limited ARB_fragment_shader" and "enable stub ARB_occlusion_query"

    btw, shadermodel 2.0 works fine over ARB_fragment_program without GLSL
    Is there a way to set this without using driconf?
    I need to make these settings in a firmware-like environment with no python or whatsoever installed.


  3. #33
    Join Date
    Jun 2006


    driconf is just a gui for a config file generator, just use it to set the options and clone the config file and you don't need driconf anymore.

  4. #34
    Join Date
    Jul 2012


    I have a Thinkpad R60 with an Intel 945. As I recall, on FreeBSD glxinfo reported OpenGL 2.0 which along with extensions was alright for all the stuff I develop at work (minus FBOs which was a pain). However with OpenBSD and Xenocara, it reported OpenGL 2.1 and FBOs did seem to be working (albeit very slowly).

    I did notice that the Intel 945 seemed to have broken hardware perspective correction on anything but Windows. Not sure why.

    It would look like this when rendering textures over quads ( If I compensated for that in the shader, it would then look wrong on more modern cards so in the end I bit the bullet and bought a Thinkpad X61 with an Intel 965 which I am using to this day. Works great for graphics programming.

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