Yeah, the big issue is that the ratio of developers to code size, or complexity, or whatever metric you want, is *much* lower for xorg/dri/mesa than for the kernel. It doesn't help that a lot of the high impact work being done is in the mesa and drm trees, which aren't strictly part of xorg but which consume developer resources and impact the xorg schedule.
The biggest problem still remains the mismatch between user expectations and the number of people rolling up their sleeves (assuming they have sleeves) and helping the work to get done.
The biggest problem still remains the mismatch between user expectations and the number of people rolling up their sleeves (assuming they have sleeves) and helping the work to get done.
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