"id Software will continue to operate as a studio under the direction of its founder, John Carmack. No changes will be made in the operations of id Software in the development of its games. All the principals at id Software have signed long-term employment contracts, assuring they will continue in their roles developing games at the studio."
Bethesda is console pro company. They also messed up Fallout which is now more FPS than cRPG, but it's still a great game (thanks to Fallout universe). They probably don't even have idea what Open Source is or they're just doing us favor by no releasing DF, because Daggerfall is better known as buggerfall. Bethesda is definitely far from being 'By gamers for gamers' company. They don't even care what fans expect from their titles. They're rather marketing creatures.Good question, Im asking that myself too. Since they are now owned by Zenimax, and I dont know about them, but Bethesda does not care and probably has contempt about linux/FOSS, so it's a big question mark now. I dont know if it's relevant, but one time I emailed Bethesda's dev team's blog about possibly re-releasing Daggerfall for linux or releasing its source code, they quickly replied "We will NOT be releasing Daggerfall as a freeware or any other type of release at anytime." Looks like they didnt read any part of the question besides the word release.
Obsidian + iD this would be great.
Last edited by kraftman; 06-25-2009 at 09:43 AM.
If this buy-out goes the way id's site states it might be a good thing as id will basically be self publishing, but until someone at id says something publicly about source releases and ports, I wouldn't plan on anything.
On-topic i don't see much in common between EA and Zenimax, the latter seems to have a much more hands-off approach regarding their studios. It might affect the open-sourcing of future ID engines though, but who knows at this point, probably not even John Carmack.
Now Bethesda is a very good company imo that supports their games throughout their lifecycle not to mention the exceptional modding tools that they release with their games that helped create the excellent modding community they have. Granted Oblivion felt more like a sandbox rather than a real game, but add some of the community mods and the game world becomes a lot less stale.(I believe the game is that way by design). In any case playing Bethesda games on the console forces you to miss out on half the fun, so i wouldn't call that console friendly. They just develop for consoles as well these days as they are such a big market. As for Obsidian , besides beeing published by Atari their track record is anything but exceptional(particularly when talking about bugs). NWN2 is much more focused and less ambitious game than than ES3 and FO3, and build on established tools. But despite that it was a lot more buggy on release and still is buggy to a large degree.
Don't even talk about bugs please. When I play Fallout 3 it sometimes returns to desktop few times per hour. Oblivion doesn't even start (some people recommend fresh xp install especially for it xd)! Bethesda makes the most buggy games... Fallout 3 interface reminds me consoles and each B game is more simplified then previous one (when comes to their fantasy titles and RPG system) which is console like behavior. NWN2 is definitely more ambitious then ES3 - wonderful D&D. However it sometimes reminds me hack and slash Btw. ES3, ES4 and F3 are great games in my opinion.
Last edited by kraftman; 06-27-2009 at 03:46 PM.