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Blender 2.49 Released With Great Changes

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  • Blender 2.49 Released With Great Changes

    Phoronix: Blender 2.49 Released With Great Changes

    A new release of Blender, the immensely popular open-source 3D modeling software, is now available. This is not the much-anticipated Blender 2.5 release, but instead version 2.49, which brings forth several prominent changes and improvements while the developers continue work on the next major release...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    here are some examples of what is visually possible with the blender game engine:
    Few weeks of exploring the magic world of GLSL coding and few days of getting it all in this demo. Here is the result.The thread in BlenderArtists forums tha...

    A graphics/physics demo showing some of Blender Game engine and Bullet Physics engine features available in 2.48 version.made in about 3 days, Here is a link...

    Graphics testing blender game engine(water shader with reflection angle) H.А.C.(with philters)

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    • #3
      Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.

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      • #4
        Originally posted by yogi_berra View Post
        Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.
        you do know that they didnt plan to release a 2.49 version do you?
        they just did it to fill the gap between 2.48 and 2.5...
        just wait for 2.5...
        it will have loads of new features and will than rapidly evolve.

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        • #5
          Originally posted by yogi_berra View Post
          Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.
          its open source. Add these things urself.

          If your like me and dont know how or dont have the time, suck it up and take the punch.

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          • #6
            I'm still waiting for the 'Compensate for total lack of artistic skill or talent' button

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            • #7
              Originally posted by djack View Post
              I'm still waiting for the 'Compensate for total lack of artistic skill or talent' button
              That's the point where you recruit an artist to your game project.

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              • #8
                OK then - smartypants - where's the 'Have a game project' button?

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                • #9
                  Originally posted by L33F3R View Post
                  its open source. Add these things urself.

                  If your like me and dont know how or dont have the time, suck it up and take the punch.
                  Or you could, you know, support the project in any number of ways instead of pointlessly bitching.

                  You could start by putting your money where your mouth is and donating. That takes neither time nor skill!

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                  • #10
                    Originally posted by djack View Post
                    OK then - smartypants - where's the 'Have a game project' button?
                    Could be put right next to the "order a rudimentary set of leadership and socializing skills from eBay to found a succesful software group" button, I guess...

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