Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Blender 2.49 Released With Great Changes

  1. #1
    Join Date
    Jan 2007
    Posts
    14,780

    Default Blender 2.49 Released With Great Changes

    Phoronix: Blender 2.49 Released With Great Changes

    A new release of Blender, the immensely popular open-source 3D modeling software, is now available. This is not the much-anticipated Blender 2.5 release, but instead version 2.49, which brings forth several prominent changes and improvements while the developers continue work on the next major release...

    http://www.phoronix.com/vr.php?view=NzI5OA

  2. #2
    Join Date
    Sep 2008
    Posts
    332

    Default

    here are some examples of what is visually possible with the blender game engine:
    http://www.youtube.com/watch?v=f8SZEmETxp0
    http://www.youtube.com/watch?v=pc9JWYuUa2o
    http://www.youtube.com/watch?v=WvK9omeIOjk

  3. #3
    Join Date
    Oct 2008
    Posts
    888

    Default

    Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.

  4. #4
    Join Date
    Sep 2008
    Posts
    332

    Default

    Quote Originally Posted by yogi_berra View Post
    Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.
    you do know that they didnt plan to release a 2.49 version do you?
    they just did it to fill the gap between 2.48 and 2.5...
    just wait for 2.5...
    it will have loads of new features and will than rapidly evolve.

  5. #5
    Join Date
    Apr 2009
    Location
    Toronto/North Bay Canada
    Posts
    877

    Default

    Quote Originally Posted by yogi_berra View Post
    Of course the things that needed to be fixed weren't. We still can't fully edit particle systems, there is still no render api, and no hint of volumetrics. Blender, "immensely popular" and frustratingly limited.
    its open source. Add these things urself.

    If your like me and dont know how or dont have the time, suck it up and take the punch.

  6. #6
    Join Date
    Apr 2009
    Posts
    40

    Default

    I'm still waiting for the 'Compensate for total lack of artistic skill or talent' button

  7. #7
    Join Date
    Aug 2008
    Location
    Finland
    Posts
    1,595

    Default

    Quote Originally Posted by djack View Post
    I'm still waiting for the 'Compensate for total lack of artistic skill or talent' button
    That's the point where you recruit an artist to your game project.

  8. #8
    Join Date
    Apr 2009
    Posts
    40

    Default

    OK then - smartypants - where's the 'Have a game project' button?

  9. #9
    Join Date
    Sep 2008
    Posts
    201

    Default

    Quote Originally Posted by L33F3R View Post
    its open source. Add these things urself.

    If your like me and dont know how or dont have the time, suck it up and take the punch.
    Or you could, you know, support the project in any number of ways instead of pointlessly bitching.

    You could start by putting your money where your mouth is and donating. That takes neither time nor skill!

  10. #10
    Join Date
    Aug 2008
    Location
    Finland
    Posts
    1,595

    Default

    Quote Originally Posted by djack View Post
    OK then - smartypants - where's the 'Have a game project' button?
    Could be put right next to the "order a rudimentary set of leadership and socializing skills from eBay to found a succesful software group" button, I guess...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •