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Thread: A Battle For Good Open-Source Game Graphics?

  1. #101
    Join Date
    Apr 2009
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    Using free assets isnt a choice, first because each game design is almost unique, perhaps I handle switching items/clothes in a different way that Scourge, for example
    This is why free licenses allow modification Artists can adapt to suit needs, and modify to give uniqueness.
    The purpose of my post was to encourage artists to contribute to free licensed art, not to say they were already usable as final products in your game

  2. #102

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    I'm not a coder and I lead OpenArena (The leader = coder requirement is a farce). I only submitted a few .patch files towards OpenArena's code. Though right now OA has only one 3d artist - and that is me. And that sucks because i've been lacking a lot of free time lately You see Free time makes the OSS world go round unless you're corporately sponsored with funding, which I don't intend to get since no monetary amount will give me 8 hours of blender fun daily.

    Unfortunately the hobbyist artist scene has minimized itself to HL2 mods, UT2k4 mods (even less so) and 2d pixel art for indie hipster games. The bustling period of generous art help has ended a long time ago (2003, when Tremulous, Urban Terror and World of Padman were well far into asset production). Or they got jobs. In this economy spare time can't be spared, so don't blame them.
    Last edited by leilei; 05-01-2009 at 04:44 AM.

  3. #103
    Join Date
    Apr 2009
    Location
    Toronto/North Bay Canada
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    877

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    Quote Originally Posted by leilei View Post
    I'm not a coder and I lead OpenArena (The leader = coder requirement is a farce). I only submitted a few .patch files towards OpenArena's code. Though right now OA has only one 3d artist - and that is me. And that sucks because i've been lacking a lot of free time lately You see Free time makes the OSS world go round unless you're corporately sponsored with funding, which I don't intend to get since no monetary amount will give me 8 hours of blender fun daily.

    Unfortunately the hobbyist artist scene has minimized itself to HL2 mods, UT2k4 mods (even less so) and 2d pixel art for indie hipster games. The bustling period of generous art help has ended a long time ago (2003, when Tremulous, Urban Terror and World of Padman were well far into asset production). Or they got jobs. In this economy spare time can't be spared, so don't blame them.
    wth only 1? why didn't you invite good ole l33f3r to the scene?

  4. #104
    Join Date
    Jan 2009
    Location
    Columbus, OH, USA
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    323

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    Quote Originally Posted by L33F3R View Post
    all these good engines. But they all FPS . this isn't a bad thing but I haven't played a realistic racing game on linux without wine.
    I guess this is a few pages back at this point, but have you played with TORCS at all?

  5. #105
    Join Date
    Apr 2009
    Location
    Toronto/North Bay Canada
    Posts
    877

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    Quote Originally Posted by Wyatt View Post
    I guess this is a few pages back at this point, but have you played with TORCS at all?
    played it, respect it, but dont particularly like it. Hardly considered realistic and very oldschool as far as artwork.

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