Unless you're flush with cash, the only way you're going to accomplish that is to sit down and just do it. Be forewarned- it's NOT simple or easy. I know, I've been at it as a spare-time vocation for the last four or so years now. I've gotten a little somewhere with it all, but it's still not there with all that effort.
In reality, the current generation of consoles may be a goad for many Linux titles. OpenGL ES 2.X is the base rendering API for the PS3. It's one of the primary middleware targets on the Wii. This is an easy, easy port back to OpenGL 2.X (and vendors are working on an OpenGL ES 2.X driver interface for Linux and Windows, removing the actual need for any port...)- and you're about to see a resurgence of OpenGL/OpenAL/etc. "PC" games pop up as a result of the PS3 and the Wii even being around. I know this for a fact as a result of my work for my current day-job client. This makes for more prospects for everyone interested in Linux gaming.I'm very impressed with the Nintendo wii. I was once a die hard Sega fan. For a gamer brought up on Sega mega drive and Sega Saturn. Then to Windows gaming for 7+ years. Now Linux for the past three years. There is a future, but not as bright as I first thought. Consoles are becoming far more successful with games than PC's ever have.
It might be that. It's definitely more of a hobby than an industry for many (I won't place Michael Simms and Ryan Gordon in that set- for them, it IS an industy, fledgling as it is right now... ) I know I can't support myself with it as a form of making a living right now.PC's would be lucky to cover a 6th of the console market in terms of profit and sales. Linux games almost feels like a hobby than a fully fledged industry. I'm glad it exists though. Gaming on Linux has something special about it, I'm trying to put my finger on it, but so far finding it hard to point out. Linux feels very fluid to me. A much more mature environment and less driven by money.
That is precisely the problem. The studios or publishers want what is an insane amount of money to make a port happen. They expect turn arounds like they see on the Windows side of things, not realizing that the scale of the Linux market for titles, at best, is 1/5th the size of the Windows one. They ask at least 5-10 times more than they probably ought to be asking for the access and far too much up-front on royalties.Maybe this is the problem since games developers want large sums of money. I don't see this as being a problem though if it's done right. If a game was as good as say WoW, yet cost much less to play, it may just hit off. WoW might be a bad example of a game I have in mind.