Originally posted by rohcQaH
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I was asking about this very same thing towards the beginning of this year from developers and they gave the reason that DX requires sections of WinAPI and that's the real reason it would be troublesome to implement it to Gallium3D.
Another idea I've heard was Wine skipping Gallium3D altogether and implementing DX by talking to the GPU over the GEMified DRM but that's another story... (And wouldn't likely ever work with closed-source drivers anyway so given nVidia's stand it's kinda moot)
Getting offtopic from Gallium3D so I stop here.
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