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  • Jumpman

    Sounds like the developer of the retrogame platformer Jumpman is interested in making a linux port, but is running into some problems. Anyone feel like helping out?

    [...] I?m still trying to find a way to actually create a linux build?


    The game does work in Wine, but having it native would be awesome.

  • #2
    Well making a build is not that difficult... he just has to say "why" he can't make a build. We can't read minds... at last that's not in my course program so far :P

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    • #3
      Originally posted by Dragonlord View Post
      Well making a build is not that difficult... he just has to say "why" he can't make a build. We can't read minds... at last that's not in my course program so far :P
      I'm suspecting he's not knowing where to start. On Windows and MacOS, the dev tools include IDEs and project builders- it's not a foregone conclusion he's familiar enough with the tools on Linux to go with something like Eclipse, CodeBlocks, or Source Navigator to have the same sort of functionality.

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      • #4
        KDevelop should be able to create a build environment as far as I know. That said I only use it with projects I made the makefiles myself ( or better SCons ). Granted autotools is a beast. With SCons he should be better off as it is Python driven and so is more familiar for a coder than autotools.

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        • #5
          Old news, but the game has been ported now.

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