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  • #31
    Originally posted by hdas View Post
    Aside, I wonder why they had to take the pain of hosting 3 binaries for linux - rpm, deb, and tgz. (I guess hosting is nothing compared to porting.) Me using tgz, though I primarily run Ubuntu . Also, I was pleasantly surprised to see gentoo ebuilds available browsing through the home page of gentoo - like great old times.
    Heh... I would have expected them to use Mojo myself. But if they're game and it all works for them, packaging it for the two mainline packaging systems and a tarball for those who don't use RPMs or DEBs works. If they're okay with it, so am I- it's a game that's fun that they actually went out of their way to make a version for us.

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    • #32
      Maybe you can use the demo executeable? When the differences are only the extra levels?

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      • #33
        Originally posted by Kano View Post
        Maybe you can use the demo executeable? When the differences are only the extra levels?
        Depends on whether the demo has a lock to bind the game to only those levels or not. Most titles have an #define or similar that forces the demo to only work with the data specific to the sniff they give you of the game.

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        • #34
          Originally posted by RealNC View Post
          The only copy protection ever that was effective was early StarForce versions. And we all know how well *that* one went soon after...
          You could easily get around starforce, you had to unplug your CDROM/DVD drive and use mounting software... not exactly the hardest system to crack.

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          • #35
            Just bought the game and must say that it's very addictive

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