Originally posted by bridgman
View Post
Ideally, Blizzard would update their opengl code to utilize FBOs instead of pbuffers. Unfortunately, their opengl code works just fine on the two platforms it was designed for, OSX and Windows, so they have little incentive to make this change just to support Linux.
Again, with FGLRX having a common code base with the Windows driver, what is holding the devs back from implementing this in Linux?
Thank you.
Comment