I'm getting corrupt models playing PerfectWorld in Wine with Sapphire HD4870
Models are correct using integrated X1250
model corruption always occurs using HD4870
model corruption never occurs using X1250
tried Catalyst 8.7, 8.9, and 8.10
Wine version has no effect (wine 1.0.0 and 1.1.7)
Debian Lenny (testing) amd64
Essentially what is happening is some vertexes from monsters and other players are displaced or moved out to infinity in random directions.
Terrain and player do not seem to be affected.
x1650pro also seems to be affected:
post by Dwight on Sunday October 26th 2008, 19:02 includes screenshots that show the problem.
(missing textures is unrelated Wine problem)
Models are correct using integrated X1250
model corruption always occurs using HD4870
model corruption never occurs using X1250
tried Catalyst 8.7, 8.9, and 8.10
Wine version has no effect (wine 1.0.0 and 1.1.7)
Debian Lenny (testing) amd64
Essentially what is happening is some vertexes from monsters and other players are displaced or moved out to infinity in random directions.
Terrain and player do not seem to be affected.
x1650pro also seems to be affected:
post by Dwight on Sunday October 26th 2008, 19:02 includes screenshots that show the problem.
(missing textures is unrelated Wine problem)