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  • Originally posted by Qaridarium
    waht is your problem ? next year the opensoure driver will have opengl2.1

    But you need openGL3! ...

    ok ok in 2 Years some one can fix bugs becoure its the first time opengl3 code will run on the opensource driver!
    Ya and you hope that will still be the current standard. (Which BTW roadmaps don't say is the plan but who knows with the openGL Kronos Group)

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    • Originally posted by Qaridarium
      you do not get the point!

      stream sdk or opengl or cude is not needet for raytracing you can use assembler! direktly if you are funny!
      Oh I know that, been doing raytracing for years. (Come to think of it over a decade now. Go Amiga). The fact is your still promoting a standard that was headed up by a couple of companies that according to you is the death of opensource.

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      • Originally posted by Qaridarium
        i think.. this or raytracing will be the way to go.
        Raytracing is certainly one option but by no means the only. If anything that this industry can do, it's a 180 degree turn. Lets face it, what's brewing in the labs is relatively unknown and if done right can quickly turn the tides.

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        • Originally posted by Qaridarium
          in the real way.. nvidia cheats like hell and via goes down...

          They don't cheat, they simply beat the others to the punch. Like I said ealier, the alternatives to creating a non nVidia/Apple influenced standard have been out there for years. It was them though that stuck the tech's together and gave the masses a working solution, not the foss community.

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          • Originally posted by Qaridarium
            ray tracing is not a speed problem ray tracing is only a quality problem...

            it will the time come then the only way to push up the quality is going the raytracing way...
            Ray tracings biggest problem is speed. Always has been. Quality is entirely dependent on the code and has nothing to do really with the hardware rendering it. Given enough time pretty much any computing device can raytrace to the same results in terms of quality.

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            • Originally posted by Qaridarium
              be sure they cheat! ...
              How? Backup that statement. They cheat because they are the first to implement?

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              • I don't understand why this debate keeps going on.

                Raytracing seems to be great for shiny things. Rasterizing seems to be great for not-shiny things.

                Representing the real world optimally seems to need some of both.
                Last edited by bridgman; 22 April 2009, 12:33 AM.
                Test signature

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                • Originally posted by Qaridarium
                  no they cheat becourse the app do not looks like the orginal !

                  use the dx10 reverence renderer of vista...

                  and compete this again the nvidia screenshot of the same scene !

                  nvidia looks like crap!
                  The same can be said of EVERY graphics vendor. Every vender has work arounds and optimizations, just recently they found the ATI drivers in Vista not rendering objects in Far Cry 2 (Sample pic was that recently popped up was showing a camo net completely missing on the latest ati drivers and meanwhile the nvidia cards were showing it in it's complete glory). If that is you idea of cheating then you shouldn't look at any opensource code since there is tonnes of it everywhere.



                  EDIT: Sorry it was Stalker not Far Cry
                  Last edited by deanjo; 22 April 2009, 12:09 AM.

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                  • Originally posted by Qaridarium
                    you don't unterstand... speed is not the problem becourse if the raytracing quality the only left think the speed will come for this shit!
                    I understand perfectly. The 'holy grail' though is to get the speed without sacrificing alot on quality. It's still an issue of speed.

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                    • Originally posted by Qaridarium
                      so for dx9c shit for nvidia minimum opengl2.1+nvidia extansions
                      The extensions I know of that are related to this are generic ones that you get with fglrx and will get later (as in, soon enough) get with open drivers and have nothing at all to do with nVidia except that nVidia has implemented them in a quite stable fashion.

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