Originally posted by peppercats
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And if they were the main reason I would have expected AMD to be vocal about something which is damaging their reputation.
Also Civ BE is a part of AMD's gaming evolved program and the devs are supposed to work closely with AMD to optimize performance.
I was just asking brigman if there has been any progress in identifying why we see this trend of hitting a frame rate wall and not scaling in newer openGL 4 games.
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