Originally posted by bridgman
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More Of OpenGL DSA Is Now Working Within Mesa
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Originally posted by bridgman View PostI think so. Metro 2033 and LL both use compute shaders on Windows, and LL uses tesselation. Not sure if any games are using compute shaders on Linux yet.
Anyway, I'm pretty sure Civ Beyond Earth uses compute shaders (optionally) doesn't it? (I know it does on windows) It certainly seems to be the major new thing all the next-gen engines are using, though, so if there aren't any now there soon will be.
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Originally posted by curaga View PostThe muggles don't know or care about overriding GL versions. They see "Metro no start", they go "Og hate Linux, Og trash Linux to Ef".
The Mesa devs have been working very hard and have come leaps and bounds in the last few years.
I say congratulations to all Mesa devs, thank you all for your hard work!
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