Hi,
I'm getting increasingly frustrated with this..
I have an ATI X1650 Pro, and almost every 3D game I have crashes.
FIFA 08, PES 6, Age of Mythology, and my brothers Bad Boys II game :/ Basically anything crashes.
Half Life runs, but it runs in software or OpenGL mode :P
They all crash with an error similar to this:
Some people said using native DLLs will fix it, but I'm not sure. Should I bother with trying that?
Is this problem for everyone using FGLRX? And how can I solve it?
Thanks!
I'm getting increasingly frustrated with this..
I have an ATI X1650 Pro, and almost every 3D game I have crashes.
FIFA 08, PES 6, Age of Mythology, and my brothers Bad Boys II game :/ Basically anything crashes.
Half Life runs, but it runs in software or OpenGL mode :P
They all crash with an error similar to this:
Code:
[ahmad@localhost Pro Evolution Soccer 6]$ wine PES6.exe fixme:win:EnumDisplayDevicesW ((null),0,0x571f75c,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3594 err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:win:RegisterDeviceNotificationA (hwnd=0x10026, filter=0x571fb88,flags=0x00000000), returns a fake device notification handle! fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x12e4e8) : stub err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but SFLAG_INDRAWABLE not set fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x12e4e8) : stub err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not attach stream to file fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x8984f98, (nil), 0x12436b4, 0x10026, 1, 128, 3f, (nil)): to check fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x8984f98, dmusic = (nil), dsound = 0x89416f0, hwnd = 0x10026) fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x8984f98)->(1, 128, 0, 0x8985164): semi-stub fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x89851e8, 0): stub fixme:dmime:IDirectMusicPerformance8Impl_GetDefaultAudioPath (0x8984f98, 0x571fba8): semi-stub (0x89851ec) fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x89851e8, 0, 32768, 0, {00000000-0000-0000-0000-000000000000}, 0, {279afa84-4981-11ce-a521-0020af0be560}, 0x12436a0): stub fixme:dmime:IDirectMusicPerformance8Impl_PChannelInfo (0x8984f98, 0, 0x12436a4, (nil), (nil)): stub fixme:dmime:IDirectMusicPerformance8Impl_GetDefaultAudioPath (0x8984f98, 0x12436b0): semi-stub (0x89851ec) wine: Unhandled page fault on read access to 0x00000000 at address 0x8766a3 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x008766a3). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:008766a3 ESP:0571fbb8 EBP:0571fdf0 EFLAGS:00010246( - 00 -RIZP1) EAX:00000000 EBX:00010026 ECX:00000002 EDX:089851e8 ESI:00000000 EDI:00400000 Stack dump: 0x0571fbb8: 7eabbd00 0045b94b 00010026 00661bd5 0x0571fbc8: 00660ff9 00000002 00000001 00008000 0x0571fbd8: 00000000 00000000 00000000 00410ab2 0x0571fbe8: 00000000 00000000 00010026 00400000 0x0571fbf8: 00000300 00010026 00400000 00000000 0x0571fc08: 004114f0 7eab8d90 7eabe810 0571fcbc Backtrace: =>1 0x008766a3 in pes6 (+0x4766a3) (0x0571fdf0) 2 0x0041a552 in pes6 (+0x1a552) (0x0571ff18) 3 0x7ee5885b in kernel32 (+0x5885b) (0x00000000) 0x008766a3: movl 0x0(%eax),%ecx Modules: Module Address Debug info Name (89 modules) PE 400000- 5513000 Export pes6 ELF 761cc000-76219000 Deferred dsound<elf> \-PE 761d0000-76219000 \ dsound ELF 767e5000-7682b000 Deferred dmime<elf> \-PE 767f0000-7682b000 \ dmime ELF 77089000-770b1000 Deferred dmusic<elf> \-PE 77090000-770b1000 \ dmusic ELF 7784e000-7787a000 Deferred dmloader<elf> \-PE 77850000-7787a000 \ dmloader ELF 7bf00000-7bf03000 Deferred <wine-loader> ELF 7cda3000-7cdac000 Deferred librt.so.1 ELF 7cdac000-7de4e000 Deferred fglrx_dri.so ELF 7de4e000-7de5a000 Deferred libgcc_s.so.1 ELF 7de5a000-7ded4000 Deferred libgl.so.1 ELF 7df1c000-7df51000 Deferred uxtheme<elf> \-PE 7df20000-7df51000 \ uxtheme ELF 7df51000-7df66000 Deferred midimap<elf> \-PE 7df60000-7df66000 \ midimap ELF 7df66000-7df8e000 Deferred msacm32<elf> \-PE 7df70000-7df8e000 \ msacm32 ELF 7df8e000-7dfa6000 Deferred msacm32<elf> \-PE 7df90000-7dfa6000 \ msacm32 ELF 7dfa6000-7dfe3000 Deferred wineoss<elf> \-PE 7dfb0000-7dfe3000 \ wineoss ELF 7dff6000-7e000000 Deferred libxcursor.so.1 ELF 7e000000-7e005000 Deferred libxfixes.so.3 ELF 7e005000-7e008000 Deferred libxcomposite.so.1 ELF 7e008000-7e00f000 Deferred libxrandr.so.2 ELF 7e00f000-7e018000 Deferred libxrender.so.1 ELF 7e018000-7e01d000 Deferred libxxf86vm.so.1 ELF 7e01d000-7e020000 Deferred libxinerama.so.1 ELF 7e020000-7e041000 Deferred imm32<elf> \-PE 7e030000-7e041000 \ imm32 ELF 7e041000-7e047000 Deferred libxdmcp.so.6 ELF 7e047000-7e064000 Deferred libxcb.so.1 ELF 7e064000-7e066000 Deferred libxcb-xlib.so.0 ELF 7e066000-7e069000 Deferred libxau.so.6 ELF 7e069000-7e167000 Deferred libx11.so.6 ELF 7e167000-7e177000 Deferred libxext.so.6 ELF 7e177000-7e190000 Deferred libice.so.6 ELF 7e190000-7e199000 Deferred libsm.so.6 ELF 7e1b0000-7e24f000 Deferred winex11<elf> \-PE 7e1c0000-7e24f000 \ winex11 ELF 7e26f000-7e3a5000 Deferred libxml2.so.2 ELF 7e3a5000-7e3d3000 Deferred libfontconfig.so.1 ELF 7e3d3000-7e3e6000 Deferred libz.so.1 ELF 7e3e6000-7e461000 Deferred libfreetype.so.6 ELF 7e461000-7e52c000 Deferred comctl32<elf> \-PE 7e470000-7e52c000 \ comctl32 ELF 7e52c000-7e58b000 Deferred shlwapi<elf> \-PE 7e540000-7e58b000 \ shlwapi ELF 7e58b000-7e6ac000 Deferred shell32<elf> \-PE 7e5a0000-7e6ac000 \ shell32 ELF 7e6ac000-7e6db000 Deferred ws2_32<elf> \-PE 7e6b0000-7e6db000 \ ws2_32 ELF 7e6db000-7e772000 Deferred winmm<elf> \-PE 7e6f0000-7e772000 \ winmm ELF 7e772000-7e785000 Deferred libresolv.so.2 ELF 7e79c000-7e7bb000 Deferred iphlpapi<elf> \-PE 7e7a0000-7e7bb000 \ iphlpapi ELF 7e7bb000-7e822000 Deferred rpcrt4<elf> \-PE 7e7d0000-7e822000 \ rpcrt4 ELF 7e822000-7e8d4000 Deferred ole32<elf> \-PE 7e830000-7e8d4000 \ ole32 ELF 7e8d4000-7e90e000 Deferred dinput<elf> \-PE 7e8e0000-7e90e000 \ dinput ELF 7e90e000-7e927000 Deferred dinput8<elf> \-PE 7e910000-7e927000 \ dinput8 ELF 7e927000-7e97e000 Deferred advapi32<elf> \-PE 7e930000-7e97e000 \ advapi32 ELF 7e97e000-7ea28000 Deferred gdi32<elf> \-PE 7e990000-7ea28000 \ gdi32 ELF 7ea28000-7eb84000 Deferred user32<elf> \-PE 7ea40000-7eb84000 \ user32 ELF 7eb84000-7ec91000 Deferred wined3d<elf> \-PE 7eba0000-7ec91000 \ wined3d ELF 7ec91000-7ecbf000 Deferred d3d8<elf> \-PE 7eca0000-7ecbf000 \ d3d8 ELF 7ede2000-7ef21000 Export kernel32<elf> \-PE 7ee00000-7ef21000 \ kernel32 ELF 7ef21000-7ef2c000 Deferred libnss_files.so.2 ELF 7ef2c000-7ef51000 Deferred libm.so.6 ELF 7ef51000-7f000000 Deferred ntdll<elf> \-PE 7ef60000-7f000000 \ ntdll ELF b7ca2000-b7ca6000 Deferred libdl.so.2 ELF b7ca6000-b7dea000 Deferred libc.so.6 ELF b7dea000-b7e01000 Deferred libpthread.so.0 ELF b7e18000-b7f4f000 Deferred libwine.so.1 ELF b7f50000-b7f6c000 Deferred ld-linux.so.2 Threads: process tid prio (all id:s are in hex) 00000008 (D) D:\Backup\Windows Data\Games\Pro Evolution Soccer 6\PES6.exe 0000001e -15 0000001d -15 0000001c 15 0000001b 15 0000001a 15 00000018 0 00000009 0 <== 0000000c 00000013 0 00000012 0 0000000e 0 0000000d 0 0000000f 00000015 0 00000014 0 00000011 0 00000010 0 00000016 00000017 0 Backtrace: =>1 0x008766a3 in pes6 (+0x4766a3) (0x0571fdf0) 2 0x0041a552 in pes6 (+0x1a552) (0x0571ff18) 3 0x7ee5885b in kernel32 (+0x5885b) (0x00000000) fixme:winmm:MMDRV_Exit Closing while ll-driver open
Some people said using native DLLs will fix it, but I'm not sure. Should I bother with trying that?
Is this problem for everyone using FGLRX? And how can I solve it?
Thanks!
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