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WTFTW: A Tiling Window Manager Written In Rust

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  • #11
    Originally posted by curaga View Post
    It will be replaced with $NEW_SHINY before it's ready, and our grand-grandkids will still fall back on X, being the only stable windowing solution still
    Haha yeah. Our "forefathers" seemed to be the only guys who could actually stick to a single project until completion. Developers nowadays seem to just flitter about. When it comes down to it, 100 years from now, we will still be using X11 and still be writing our software in C.
    I am also perfectly happy with this

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    • #12
      Originally posted by dragonn View Post
      Tilling mode isn't the most important thing, for the most important is to program the behaviour of my WM like in awesome by editing the *lua files, well it can be other language for example Rust too, just the idea is important.
      Author here. So, yes, wayland is in the works and I wholly agree with the customization. That's why the config file itself is written in Rust. You can extend with whatever you like.

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