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Wine 1.7.32 Updates Its Mono Engine

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  • #11
    Henri is working on it. The immediate priority is making d3d10 good enough to implement direct2d on top of it, and the parts of DirectWrite that interface d2d and d3d10. d3d10 is starting to draw some things, but running actual games is still some time away.

    D3D11 should be easier once d3d10 is done because its design is very similar.

    The d3d10 code you linked to is more of an attempt to implement d3d10 on top of d3d9. That will allow some things to run, but is useless in the long run.

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