Originally posted by Nille_kungen
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More Radeon Driver Changes Queued For Linux 3.19
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Originally posted by kaprikawn View PostRadeon needs OpenGL compliance, power/fan management and maybe crossfile support a lot more than it needs more performance right now.
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Originally posted by gutigen View PostAnd on-disk shader cache to at least lower loading times which are quite huge in comparison to Catalyst and Nvidia.
Intel was working on one: http://www.phoronix.com/scan.php?pag...tem&px=MTcwNzk
But what happened to it?
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Originally posted by gutigen View PostAnd on-disk shader cache to at least lower loading times which are quite huge in comparison to Catalyst and Nvidia.
I'm just not sure what "GL_ARB_get_program_binary DONE (0 binary formats)" in http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt is supposed to mean.
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Originally posted by gutigen View PostI keep asking this question here and at reddit and no one knows :/
No one heard anything more for about 9 months, and then he came back with another big patchset.
Although it was a lot closer, the Mesa devs again gave him a lot of comments about changes they wanted.
And now no one has heard anything more for about 6 months, or whenever that came up.
So, presumably the guy is sort of working on it in his free time whenever he gets a week free, but that doesn't happen very often. Or maybe he's just given up. No one knows.
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Originally posted by Kraut View PostShould be really easy to implement if you have ARB_get_program_binary.
I'm just not sure what "GL_ARB_get_program_binary DONE (0 binary formats)" in http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt is supposed to mean.
That's been abused a bit by the Mesa devs, who have added the necessary method calls but simply always return NULL as if the cache was outdated.
That allows them to pass any checks for whether the extension is there, and work correctly, but it also means that nothing will ever get cached which is the entire point of the extension. So it's just a technicality letting them pass but not giving them any of the benefits.
I think the reasoning behind that was it's a required extension for GL ES 3 support, which they wanted, but no one wanted to actually spend the time implementing the hard parts if they didn't have to.Last edited by smitty3268; 21 November 2014, 12:25 AM.
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Originally posted by smitty3268 View PostThat guy submitted some initial patches, and basically was told to completely rewrite how everything worked by the Mesa devs.
No one heard anything more for about 9 months, and then he came back with another big patchset.
Although it was a lot closer, the Mesa devs again gave him a lot of comments about changes they wanted.
And now no one has heard anything more for about 6 months, or whenever that came up.
So, presumably the guy is sort of working on it in his free time whenever he gets a week free, but that doesn't happen very often. Or maybe he's just given up. No one knows.
Though, I suppose it doesn't really give us a timeline in the end
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Originally posted by gutigen View PostAnd on-disk shader cache to at least lower loading times which are quite huge in comparison to Catalyst and Nvidia.
Empty cache: 54 secs
Cache on HDD: 52 secs
Cache on SSD: 48 secs
Cache on ramdisk: 48 secs
The tested system:
GPU: Sapphire Radeon HD 6950 (Dirt II Edition) with unlocked shaders
CPU: AMD Athlon(tm) II X3 455 overclocked to 3,5 GHz
HDD: WDC WD2002FAEX-007BA0
SSD: Corsair CSSD-R120GB2
See also: http://lists.freedesktop.org/archive...ne/061299.html
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