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  • #21
    Originally posted by niner View Post
    No you think that you can tell the difference. You may even believe that. But as long as it's not the result of a double blind test it is nothing more than that: believe.

    For some real numbers. The current best reaction time of the following click test is 124ms:


    That's the best time of more than 11 million clicks of people who tried. And it's the simplest possible scenario. Detect that the large red box turns green and click. Extremely simple compared to the average FPS game.
    If your game runs at more than 8 (eight!) frames per second, your own reaction time starts becoming responsible for the total. At 60fps only about 1/10 of the total reaction time comes from rendering. That's negligible.
    Quit being stupid.
    Go play CoD2 on a Sony FW-900 CRT @1920x1080 @ 60fps
    Then on a 24 inch LCD with 5ms response time at the same settings.
    5ms lag in response time and draw rate is clearly noticable.

    You are confusing reflexes with visual acquity. They are not the same thing.
    Last edited by grndzro; 16 October 2014, 10:37 PM. Reason: typo

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    • #22
      Or for an easier test play BF4 with DX, then with Mantle. The lower frame latency of Mantle is clearly smoother. And that is well below your 124ms. Or do you really think the Microstutter phenomena from crossfire and SLI is fake?

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      • #23
        Originally posted by Passso View Post
        Are you telling us that you see, analyse, adapt and act 160 times per seconds ?? If you are a biological human being this is non sense...
        Wrong, the human eye and brain can correctly identify objects at over 1 frame out of 100FPS, military pilot are trained to do exactly this so that they can correctly identify other aircraft. A gamer on a setup that can actually display 100+ FPS will teach themselves the same ability, hence why they are now making 120-144Hz capable LCDs instead of the old standard 60Hz displays.

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        • #24
          Originally posted by przemoli View Post
          Disagree.
          I disagree with your disagreement, sir.

          Game devs if using special techniques could actually give lower latency to users.
          Yeah, like maybe not tying the latency to the display fps. Should be easy now that everything has all these extra cores lying around doing nothing.

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