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Khronos Adds GLUS 2.0 To The OpenGL SDK

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  • Khronos Adds GLUS 2.0 To The OpenGL SDK

    Phoronix: Khronos Adds GLUS 2.0 To The OpenGL SDK

    New to the OpenGL SDK is the integration of GLUS...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Originally posted by phoronix View Post
    Phoronix: Khronos Adds GLUS 2.0 To The OpenGL SDK

    New to the OpenGL SDK is the integration of GLUS...

    http://www.phoronix.com/vr.php?view=MTgxNTU
    didn't even know there is an SDK

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    • #3
      Not sure what to think of this. The picture loading functions seem useless (who uses TGA*?). At least for games it?s better to use SDL than this for windowing. But the math functions could be useful.
      Too bad it?s LGPL too, it prevents someone from just copy-pasting useful functions into their project.

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      • #4
        Originally posted by stqn View Post
        Too bad it?s LGPL too, it prevents someone from just copy-pasting useful functions into their project.
        What did you mean as "LGPL too"? SDL2 is under zlib license.
        Though it's still bad idea to copy-paste SDL2 code.

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        • #5
          I prefer TGA for many reasons to for ex. PNG etc.
          LGPL does that have any more restrictions over zlib etc? They both allow pretty much anything, aren't they?
          Copy&paste seems ok for those?

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          • #6
            Originally posted by mike4 View Post
            I prefer TGA for many reasons to for ex. PNG etc.
            LGPL does that have any more restrictions over zlib etc? They both allow pretty much anything, aren't they?
            Copy&paste seems ok for those?
            No.

            C&P is illegal.

            You can create Your own derivate but only if You stick to LGPL. What You can do is to put that code in .dll/.so, so only that part need to be LGPL'ed

            RTFM (RTFL! )

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            • #7
              Originally posted by mike4 View Post
              I prefer TGA for many reasons to for ex. PNG etc.
              Why?

              Please explain.

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              • #8
                Originally posted by mike4 View Post
                I prefer TGA for many reasons to for ex. PNG etc.

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                • #9
                  Originally posted by uid313 View Post
                  Why?

                  Please explain.
                  I needed a while ago to load images with alpha transparency in c++. The simplest way, without using sdl-image or other libs, was with tga.

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                  • #10
                    Originally posted by mike4 View Post
                    I needed a while ago to load images with alpha transparency in c++. The simplest way, without using sdl-image or other libs, was with tga.
                    Well you cant natively load TGA images in C++ either, you used a library for that.
                    In other libraries the situation might be the reverse, with support for PNG but not TGA.
                    Or you're saying you used libsdl, and it has native support for TGA but PNG requires sdl-image?

                    Either way, it does not tell anything about the merits of the file format per se.

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