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Borderlands: The Pre-Sequel Released For Linux
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They don't expect to sell that much right away anyways. Is similar to GTA5 for consoles will launch before the holidays.
So they release now, because Big Steam sales are in the horizon and people getting their holiday bonuses is where all the action will be.
Anyway , must support Aspyr so they keep on porting games, so when you buy it, install and play on linux first so they get credit. And if you have some issues report them in their steam forum or site.
And speaking about GTA5 for PC launching after consoles on early 2015, will they be doing multi-OS steamplay again (now that windows live is dead) and maybe support Valve's SteamOS ?!Last edited by madjr; 14 October 2014, 11:35 AM.
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Originally posted by user82 View PostKeep dreaming.
Today we even got same day AAA.
If GTA5 decides to do steamplay again, where they supported mac, then there's a chance.
Also the launch is planned after the consoles and holiday season so they're not that time constrained.
But depends how porting friendly this game/engine is and if Valve & CO decide to "influence" them (and other 3rd parties) a lil bit more on supporting their steammachines which also aim for 2015.
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Originally posted by kaprikawn View PostI'm also getting lots of stutter, it isn't exactly silky smooth.
Don't get me wrong, I'm impressed, but I'm not so diehard Linux that I'll forego a reasonable gaming experience just to game on Linux. Given the choice between a mediocre experience on Linux and a good experience on Windows I'll choose Windows. I'll only pick Linux when there's little to no performance impact from the Windows version.
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Originally posted by justmy2cents View Postsadly, anyone wanting for linux gaming to take off faster can't look at it that way... yet
it is the same as every console at launch. first adopters simply have to buy games like this in order to show that market is present. and the AAA games adoption is even more so important. good sales spawn new games and new games spawn new players. it would be a real setback if AAA game says linux flopped on expectations market wise, while AAA game saying it sold well enough is also good shove in the right direction of other games coming
If they expect to interest me and great number of others (or so I believe), they will have to start selling beyond Steam. Seeing a title as Steam-only puts me away immediately.
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Originally posted by kaprikawn View PostWell, this is the test really isn't it? AAA, day and date with the Windows version, how will Linux fare?
It's the first AAA game released on Linux that I haven't purchased months or years before for ?3.24 in a Steam sale.
Unfortunately, I won't be getting it because:
- I'm running radeon drivers (getting about 40fps on Borderlands 2)
- I've tried Borderlands a couple of times now and it really hasn't hooked me in
- I've got literally hundreds of unplayed games in my 'to play' pile
- It takes a fairly special game for me to buy full price at launch
But good luck to them, this is very much welcomed progression in Linux gaming.
#1 The environment looks like one giant junk yard. It gets tiresome quickly.
#2 The enemies are limited to a handful, and killing them gets tiresome quickly.
#3 The classes seem like a copy paste of Teen Titans. Probably to try and appeal to their core audience.
#4 The quest system is about as bad as World of Warcrafts.
But then there's Borderlands 2 which fixed a lot of that. The environments are rich and better looking. The enemies have more variety which makes weapons you get more interesting, as some weapons work better against certain types of enemies. The characterization is better. The developers seem to be self aware that their game shouldn't be taken too serious so a lot more comedy was thrown in. A lot more effort was thrown into quests to almost forget that they just direct you to kill random mobs. Even side quests are worth doing cause they can be very interesting.
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