i worked with multisim before
and ye that example is horrible, but it is not what i thought
example those true/false boxes i presume need all the connections to be true/false
i was thinking about more like standard logic nodes
in the case of only nodes there would be a bunch of lines going to one node
and by clicking or hovering the mouse above that node, the prerequisites would line up on the left side (or in another window or something like that)
so there would be two versions of visualization, one as a grand overview and one per node
also nodes could be packed to form new nodes with custom i/o
so something between blender's node editor, altium and graphwiz
(another one, an unreal's kismet one and c4's graphical scripting language)
with transparency, maybe even shadows and depth, to make logic paths clearer
so it would have to be opengl since any older cpu would have problems rendering it while also changing the layout
for example, i have a program in ~16 files
many functions/macros doing relatively simple things
that leads to the main file doing much with a small amount of lines
with logic depth maximum of around 4-5 i think it would map well to nodes, except for the lowest level ones that do lower level things
so some things would give huge graphs but why not mix 1D and 2D
but ye, i agree
bad (logic) programming in a visual language would look way more horrid then in 1D
if that is a bad thing, idk
PS still AI = compiler, so there is AI already
just not the SF one
and ye that example is horrible, but it is not what i thought
example those true/false boxes i presume need all the connections to be true/false
i was thinking about more like standard logic nodes
in the case of only nodes there would be a bunch of lines going to one node
and by clicking or hovering the mouse above that node, the prerequisites would line up on the left side (or in another window or something like that)
so there would be two versions of visualization, one as a grand overview and one per node
also nodes could be packed to form new nodes with custom i/o
so something between blender's node editor, altium and graphwiz
(another one, an unreal's kismet one and c4's graphical scripting language)
with transparency, maybe even shadows and depth, to make logic paths clearer
so it would have to be opengl since any older cpu would have problems rendering it while also changing the layout
for example, i have a program in ~16 files
many functions/macros doing relatively simple things
that leads to the main file doing much with a small amount of lines
with logic depth maximum of around 4-5 i think it would map well to nodes, except for the lowest level ones that do lower level things
so some things would give huge graphs but why not mix 1D and 2D
but ye, i agree
bad (logic) programming in a visual language would look way more horrid then in 1D
if that is a bad thing, idk
PS still AI = compiler, so there is AI already
just not the SF one
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