Originally posted by ihatemichael
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Originally posted by Cyber Killer View PostI'm pretty sure a list of ported games not done by Icculus would be shorter :-). He mostly does a good job on the ports, but for the moment of porting. There is a problem with the long term - the OS changes, and the ports don't get updated. Though that's probably the fault of the game publishers (they don't want to pay for updates).
I wish he would spend more time fixing bugs and helping improve the quality of the ports though.
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Originally posted by ihatemichael View PostRyan C. Gordon (aka icculus) is the porter of some games like Limbo, I'm not sure what other titles he ported.
What I was mainly wondering about is whether your customer relationship was with him or a different company, i.e. whether he or that other company would be responsible for allocating resources to get your bugs fixed.
If you bought your games from Ryan then that would be him.
If you bought them from someone else then that would be them.
In this case they could of course hire Ryan to do it, but unless they have an ongoing maintenance contract with him it is no longer his responsibility.
Basically I was wondering if you had directed the reports at the right party, the one you have a purchase contract relationship with.
Cheers,
_
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Originally posted by Apopas View PostI just installed the humble bundle version on my Funtoo and seems to work fine.
Because I have an old HD vga, I had to change the default resolution to 576 in the settings.txt file.
Code:3.16.3-gentoo-ap3 #6 SMP Thu Sep 18 21:38:57 EEST 2014 x86_64 Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz GenuineIntel GNU/Linux
Code:backbufferheight = 360 windowedmode = true
This is incredibly frustrating.
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This is what I get when Limbo hangs:
Code:nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 710831748}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711041412}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711257291}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711470167}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711677317}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711881742}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712084980}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712296460}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712503329}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712708523}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712917907}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713121215}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713322219}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713525596}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713727787}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713942479}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714141527}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714350771}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714561901}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714767444}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714980181}) = 0 nanosleep({0, 100000}, <unfinished ...> +++ killed by SIGKILL +++ Killed
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Originally posted by ihatemichael View Post@Apopas: The game always hangs for me after the main character opens his eyes (start of the game), but only after I run the game for the second or third time, never after the first install/run.
Please try this.
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Originally posted by ihatemichael View PostI've just tried again, I found that the only way the game won't crash for me is if I use this in settings.txt file:
Code:backbufferheight = 360 windowedmode = true
This is incredibly frustrating.
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Originally posted by ihatemichael View PostThis is what I get when Limbo hangs:
Code:nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 710831748}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711041412}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711257291}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711470167}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711677317}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 711881742}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712084980}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712296460}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712503329}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712708523}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 712917907}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713121215}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713322219}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713525596}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713727787}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 713942479}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714141527}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714350771}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714561901}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714767444}) = 0 nanosleep({0, 100000}, NULL) = 0 clock_gettime(CLOCK_MONOTONIC, {30363, 714980181}) = 0 nanosleep({0, 100000}, <unfinished ...> +++ killed by SIGKILL +++ Killed
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