I don't testing APIs because one app/game can support both APIs, but perform complitely differently and rendering slightly differently... so i can't ever be sure in those numbers to be valid which one API/driver is better on not .
Originally Posted by Drago
Looks like Marek has fixed that r600g issue as well: [PATCH] r600g: fix alpha-test with HyperZ enabled, fixing L4D2 tree corruption
Originally Posted by dungeon
Hopefully that's it and everything else is now working. I think they'll try re-enabling hyperz soon.
I didn't knew about hyperz option until now, i've been getting a very huge fps drop when enable AA filters in games, mostly counter strike source,
and these problems disappear using hyperz.
Now im playing with x4 AA and 60 stable fps, without hyperz i had to disabled AA because game turns unplayable, very nice work Mr. Marek
AMD Lands Radeon Gallium3D HyperZ Improvements
@Michael, Marek has been a full-time employee of AMD for a little over a year now. He's an awesome developer and we appreciate the work he did on Radeon prior to joining AMD (and his current work, of course) but it's important to acknowledge that this work is backed by AMD.