Originally posted by justmy2cents
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DX and OpenGL have roughly been stagnating for years, none of them addressing the main problem AMD had with them, which is an overhead that limited the performance they could get from their APUs compared to Intel in games, as far as I could read.
By releasing mantle, they actually managed to force both Microsoft and Khronos to move in the direction they wanted. They're making sure that both API, as well as all the game consoles, are appropriate for their graphics chips and provide the necessary functionality. And there will be mantle2, mantle3 for this same purpose : to keep providing insights to MS and Khronos for the next evolutions of their respective APIs.
So I don't see anything "to salvage here", but actually a very good strategy to become the one company to lead graphic API evolutions, displacing Nvidia in the process.
Almost everybody wins : game developpers have very similar APIs to develop their games on, whether on consoles, on Windows or on Linux ; Khronos and MS have a manufacturer that agrees to spearhead evolutions of the APIs and gives them without licence once they're finalized ; AMD is certain that their next chips will be used in the fullest by all the existing APIs, whether discrete chips or APUs, and so they should sell more chips, particularly more APUs.
I don't know if this strategy will work out well but for now, it does seem on tracks to me.
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