Originally posted by blackout23
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The Khronos Group Is Developing A New Graphics API From The Ground-Up
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Originally posted by log0 View PostMy apologies. I should have been more explicit I guess. Gallium state tracker and intermediate shader language are modeled after DX10.
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Originally posted by My8th View PostHopefully the new API and Webgl/Opengl ES are kept in sync better than how it is currently.
Its time for a clean-sheet approach, a compromise with OpenGL will lead to big discussions and delays and I cant imagine it helping in any way whatsoever. Building a Legacy OpenGL layer on top of it should be feasible though and completely unrelated to the design of the API.
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Originally posted by discordian View PostHopefully the new API wont be in sync with the legacy stuff ever (hope I dint misunderstood what you meant).
Its time for a clean-sheet approach, a compromise with OpenGL will lead to big discussions and delays and I cant imagine it helping in any way whatsoever. Building a Legacy OpenGL layer on top of it should be feasible though and completely unrelated to the design of the API.
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So, now that Khronos finally recognized that OpenGL is currently a big fail, everybody's suddenly happy to acknowledge that too?
Where are the people that used to defend OpenGL with all their teeth when devs criticized it?
on-topic: it should be far less work for drivers to support this API compared to OpenGL.
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Originally posted by GT220 View PostThis is the final nail in the coffin for that Vendor B proprietary API that only works on their hardware.
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Originally posted by mdias View PostSo, now that Khronos finally recognized that OpenGL is currently a big fail, everybody's suddenly happy to acknowledge that too?
Where are the people that used to defend OpenGL with all their teeth when devs criticized it?
on-topic: it should be far less work for drivers to support this API compared to OpenGL.
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