Originally posted by Sdar
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OpenGL 4.5 Released With New Features
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Originally posted by froyo View PostIt seems that OpenGL 5.0 will not be announced soon, instead Kronos asks interested parties to join an effort of creating a next-gen API. Link (German only, sorry):
http://www.heise.de/open/meldung/3D-...u-2289616.html
Die konkreten Ziele hat Khronos bereits festgelegt: Die Schnittstelle soll in Hinblick auf die Architektur moderner GPUs von Grund auf neu gestaltet werden und vor allem einen geringeren Overhead und verbessertes Multithreading bieten. Dazu soll eine gemeinsame Shading-Programmiersprache kommen und die M?glichkeit der expliziten Anwendungskontrolle ?ber GPU- und CPU-Workloads.
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Broadcom: 1 [ARB_clip_control]
Qualcomm: 1 [ARB_derivative_control]
Nvidia: 7 [ARB_clip_control, ARB_cull_distance, ARB_direct_state_access, ARB_get_texture_sub_image, KHR_robustness, ARB_shader_texture_image_samples, ARB_texture_barrier]
AMD: 4 [ARB_cull_distance, ARB_conditional_render_inverted, KHR_context_flush_control, ARB_direct_state_access]
Intel:
Unity: [ARB_direct_state_access]
CodeWeavers: 1 [ARB_clip_control]
VMWare: 4 [ARB_clip_control, ARB_cull_distance, ARB_conditional_render_inverted, ARB_get_texture_sub_image]
Valve: 1 [ARB_clip_control]
HI Corporation: 1 [ARB_clip_control]
Blizzard: 1 [ARB_clip_control]
Transgaming: 1 [KHR_robustness]
Big GPU vendor:
Nvidia
Big missing GPU vendor:
Intel
Big virtual GPU vendor:
VMWare
Big middleware vendor:
Unity
Big game dev:
Blizzard
And where is Google?
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Originally posted by przemoli View PostBroadcom: 1 [ARB_clip_control]
Qualcomm: 1 [ARB_derivative_control]
Nvidia: 7 [ARB_clip_control, ARB_cull_distance, ARB_direct_state_access, ARB_get_texture_sub_image, KHR_robustness, ARB_shader_texture_image_samples, ARB_texture_barrier]
AMD: 4 [ARB_cull_distance, ARB_conditional_render_inverted,
And where is Google?
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Originally posted by _ONH_ View PostWell I would rather take a look at who contributeded to the extensions, .
If more contributions are from non GPU maker, then something must be weird in this world .Last edited by dungeon; 11 August 2014, 10:47 AM.
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Originally posted by blackout23 View PostWhich begs the question why AMD can't do the same...
I can't wait to see reports of games utilizing ARB_clip_control on computers with unsupported drivers. This should be fun
At least, this extension is (at first glance) almost trivial to implement, I didn't check the others.
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