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  • #21
    Originally posted by Sdar View Post
    There's no other vendor with a driver out, so they are fast, or at least faster than the rest.
    Ah yes, that is how that going on for decades . First Nvidia, then AMD... and other are expected to follow, but they can't .

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    • #22
      Originally posted by froyo View Post
      It seems that OpenGL 5.0 will not be announced soon, instead Kronos asks interested parties to join an effort of creating a next-gen API. Link (German only, sorry):

      http://www.heise.de/open/meldung/3D-...u-2289616.html
      That really interesting and Heise.de is a very trustable source.

      Die konkreten Ziele hat Khronos bereits festgelegt: Die Schnittstelle soll in Hinblick auf die Architektur moderner GPUs von Grund auf neu gestaltet werden und vor allem einen geringeren Overhead und verbessertes Multithreading bieten. Dazu soll eine gemeinsame Shading-Programmiersprache kommen und die M?glichkeit der expliziten Anwendungskontrolle ?ber GPU- und CPU-Workloads.
      Sounds like a complete rewrite also with a now shading language to better control GPU/CPU workload.

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      • #23
        Broadcom: 1 [ARB_clip_control]
        Qualcomm: 1 [ARB_derivative_control]
        Nvidia: 7 [ARB_clip_control, ARB_cull_distance, ARB_direct_state_access, ARB_get_texture_sub_image, KHR_robustness, ARB_shader_texture_image_samples, ARB_texture_barrier]
        AMD: 4 [ARB_cull_distance, ARB_conditional_render_inverted, KHR_context_flush_control, ARB_direct_state_access]
        Intel:
        Unity: [ARB_direct_state_access]
        CodeWeavers: 1 [ARB_clip_control]
        VMWare: 4 [ARB_clip_control, ARB_cull_distance, ARB_conditional_render_inverted, ARB_get_texture_sub_image]
        Valve: 1 [ARB_clip_control]
        HI Corporation: 1 [ARB_clip_control]
        Blizzard: 1 [ARB_clip_control]
        Transgaming: 1 [KHR_robustness]



        Big GPU vendor:
        Nvidia

        Big missing GPU vendor:
        Intel

        Big virtual GPU vendor:
        VMWare

        Big middleware vendor:
        Unity

        Big game dev:
        Blizzard



        And where is Google?

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        • #24
          Originally posted by Sdar View Post
          Use the new way, new is always better.

          http://youtu.be/RsLdLKT9Vvs
          Only if it was actually true for OpenGL.

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          • #25
            Originally posted by przemoli View Post
            And where is Google?


            Google does not really care desktop apis.

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            • #26
              Originally posted by Sdar View Post
              There's no other vendor with a driver out, so they are fast, or at least faster than the rest.
              Remember, it's a beta driver

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              • #27
                Originally posted by przemoli View Post
                Broadcom: 1 [ARB_clip_control]
                Qualcomm: 1 [ARB_derivative_control]
                Nvidia: 7 [ARB_clip_control, ARB_cull_distance, ARB_direct_state_access, ARB_get_texture_sub_image, KHR_robustness, ARB_shader_texture_image_samples, ARB_texture_barrier]
                AMD: 4 [ARB_cull_distance, ARB_conditional_render_inverted,
                And where is Google?
                Well I would rather take a look at who contributeded to the extensions, .

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                • #28
                  Originally posted by _ONH_ View Post
                  Well I would rather take a look at who contributeded to the extensions, .
                  Guess without looking Nvidia, then AMD, then others... is it?

                  If more contributions are from non GPU maker, then something must be weird in this world .
                  Last edited by dungeon; 11 August 2014, 10:47 AM.

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                  • #29
                    Originally posted by blackout23 View Post
                    Which begs the question why AMD can't do the same...
                    They already explained their reasons, this is related to their 3 months quality control and release schedule. That said, I don't see why they couldn't release some "unstable alpha" with a big disclaimer...

                    I can't wait to see reports of games utilizing ARB_clip_control on computers with unsupported drivers. This should be fun
                    At least, this extension is (at first glance) almost trivial to implement, I didn't check the others.

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                    • #30
                      Originally posted by M@yeulC View Post
                      ...3 months quality control...

                      That cheered me up.

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