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Thread: Unvanquished Alpha 30 Has Vertex Data Optimizations, In-Game Improvements

  1. #1
    Join Date
    Jan 2007
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    Default Unvanquished Alpha 30 Has Vertex Data Optimizations, In-Game Improvements

    Phoronix: Unvanquished Alpha 30 Has Vertex Data Optimizations, In-Game Improvements

    The 30th monthly alpha release to the promising Unvanquished open-source first person shooter is now available...

    http://www.phoronix.com/vr.php?view=MTc1NTQ

  2. #2
    Join Date
    Sep 2010
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    @Michael
    Maybe test of many versions of Unvanquished on same hw config (one for each vendor) would be in place for beta of this game?
    Its one of those that greatly advance state of gfx on Linux after all

  3. #3
    Join Date
    May 2012
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    863

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    Quote Originally Posted by przemoli View Post
    @Michael
    Maybe test of many versions of Unvanquished on same hw config (one for each vendor) would be in place for beta of this game?
    Its one of those that greatly advance state of gfx on Linux after all
    Unvanquished will get out of alpha long after you stop caring about it.

  4. #4
    Join Date
    Jun 2014
    Location
    Sydney, Aus
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    Polite benchmarking notice: our latest release may be CPU rather than GPU limited (depending on your setup) until we optimise our new librocket UI. set cg_draw2D 0 is a workaround (disables HUD) if you want to measure the GPU side without a CPU bottleneck every frame.

    If anyone has any issues with compilation or setup, feel free to ask us on our IRC

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