Actually, that there is the reason a lot of developers hate DRM-free software. Because people do stuff like that and it cuts into their profits.
Just because a game is being spread doesn't mean they make more revenue. It just means the game is advertised more, whether that be for better or for worse. Especially for indie developers, there are several studies showing the potential to prevent a company from thriving from over pirating of a product.
Unfortunately, since before steam, I had changed my opinion of DRM because I did the research. DRM may be an act of desperation to cut down pirating but it somewhat works. If people can't learn to buy games to support the developers and when there are more pirated copies of an indie game than there are purchases, I start supporting DRM because there doesn't seem to be any other way for the developers to help prevent potential demise, as they clearly cannot trust their userbase.
The reason DRM exists is because instead of just not buying $60 games, you chose to pirate it illegally. It exists because people cannot follow the fucking EULA for free games. It also exists because there are indie games who despite having a somewhat moderate userbase, it failed because there weren't enough sales.
Whenever you can learn to cut into your porn magazine money to buy the games you constantly play, perhaps there will be less DRM-based games.
Just because a game is being spread doesn't mean they make more revenue. It just means the game is advertised more, whether that be for better or for worse. Especially for indie developers, there are several studies showing the potential to prevent a company from thriving from over pirating of a product.
Unfortunately, since before steam, I had changed my opinion of DRM because I did the research. DRM may be an act of desperation to cut down pirating but it somewhat works. If people can't learn to buy games to support the developers and when there are more pirated copies of an indie game than there are purchases, I start supporting DRM because there doesn't seem to be any other way for the developers to help prevent potential demise, as they clearly cannot trust their userbase.
The reason DRM exists is because instead of just not buying $60 games, you chose to pirate it illegally. It exists because people cannot follow the fucking EULA for free games. It also exists because there are indie games who despite having a somewhat moderate userbase, it failed because there weren't enough sales.
Whenever you can learn to cut into your porn magazine money to buy the games you constantly play, perhaps there will be less DRM-based games.
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