Phoronix: Re-Testing NVIDIA's Threaded OpenGL Optimizations For Linux Gaming
Back in 2012 with the NVIDIA 310 Linux driver series a threaded OpenGL optimization was added to the proprietary graphics driver. When this driver premiered we tested NVIDIA's Linux threaded OpenGL optimizations to mixed results. We're back now re-testing the OpenGL threaded optimizations to see if it makes any more of a difference now with modern Linux games and OpenGL workloads while using the latest 337.25 Linux driver.
Back in 2012 with the NVIDIA 310 Linux driver series a threaded OpenGL optimization was added to the proprietary graphics driver. When this driver premiered we tested NVIDIA's Linux threaded OpenGL optimizations to mixed results. We're back now re-testing the OpenGL threaded optimizations to see if it makes any more of a difference now with modern Linux games and OpenGL workloads while using the latest 337.25 Linux driver.
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