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AMD Reportedly Plans To Bring Mantle To Linux, Calls Mantle An Open-Source API

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  • #91
    Originally posted by scottishduck View Post
    PSSL is based on HLSL/Nvidia Cg... lmao
    No it isn't based on HLSL.
    You really think Sony is using Nvidia Cg on AMD graphics? And Microsoft HLSL on Unix?

    Nvidia Cg parts of PSGL were scrapped when it was adopted for PSSL. Duh no more NV GPU. What was left was made into PSSL with OGL 4.4 support(GLSL), and a heavy emphasis on HLSL/DX11.2 compliance.

    PSSL is based on OpenGL ES/GLSL, and modeled after HLSL, With DX11.2 extensions.

    PS4 uses a DX wrapper (GMNX)

    By your logic PSSL was made with HLSL(On Unix) then modified for OGL 4.4.......isn't that a bit backwards to write a completely new driver based on Direct X for Unix?

    Yes PSSL is very similar to HLSL. it was modeled after it using GLSL as a base. It is a hybrid.
    Or do you think making new drivers based on GLSL was easier than adopting the AMD OpenGL 4(Linux) drivers and working from there.
    That would have been 10x the work.

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    • #92
      Originally posted by philip550c View Post
      would be pretty funny if they open source it and it performs better on nvidia.
      PSSL is based on OpenGL ES/GLSL, and modeled after HLSL, With DX11.2 extensions.

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