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Thread: Wayland-based Compositor With An Oculus Rift

  1. #1
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    Default Wayland-based Compositor With An Oculus Rift

    Phoronix: Wayland-based Compositor With An Oculus Rift

    The "Motorcar Compositor" is an interesting Wayland-based compositor that supports using an Oculus Rift and Razer Hydra with support for 3D windows...

    http://www.phoronix.com/vr.php?view=MTcyMTI

  2. #2
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    seems pretty useless and gimmicky, but still AWESOME at the same time. However, if set up properly, it could put a whole new meaning to multiple workspaces.

  3. #3
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    Quote Originally Posted by schmidtbag View Post
    seems pretty useless and gimmicky, but still AWESOME at the same time. However, if set up properly, it could put a whole new meaning to multiple workspaces.
    Not useless, instead of buying 3 screens, I would have one occulus desktop. And windows placed in a 3D physical environement could be way more intuitive than every single 2D desktop.

  4. #4
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    That's pretty darn neat. I don't know if that is the best way to handle text-based 2D applications, but it has potential for applications built around 3D displays, and seems like it can simulate a lot of screen estate.

  5. #5
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    Compiz/Beryl ain't got no shit on this. Needs a skybox and some floating panel, where you can minimize windows to and launch new applications.

  6. #6
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    Default WOW

    WOW!!! I've been waiting this for years! Now I will be able to hack into the NSA like in Hollywood movies while I stream everything on YouTube and get a lot of likes on Facebook! So awesome! Yes, please!

  7. #7
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    I really like where these 3D, multi-monitor replacement systems are going. At some point, potentially very soon, physical constraints on computer-visual interaction will be a thing of the past. Right now it's largely unusable, but I think these sorts of demo videos will, decades from now, bear a little resemblance to the famous "Mother of All Demos"
    https://www.youtube.com/watch?v=yJDv-zdhzMY

    Also, I wonder if there is any crossover, design wise or code wise, with the Ibex project:
    http://hwahba.com/ibex/

  8. #8
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    Any idea how the colored cube is implemented? I thought Wayland clients provided 2D surfaces to the compositor, not 3D objects.

  9. #9
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    Quote Originally Posted by schmidtbag View Post
    seems pretty useless and gimmicky, but still AWESOME at the same time. However, if set up properly, it could put a whole new meaning to multiple workspaces.
    i'd say it's awesome as show of what wayland compositor can actually do. same as this one http://www.youtube.com/watch?v=_FjuP...iQc7b5mw1iZUgB

  10. #10
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    Quote Originally Posted by sarmad View Post
    Any idea how the colored cube is implemented? I thought Wayland clients provided 2D surfaces to the compositor, not 3D objects.
    Maybe the client's texture is just mapped to a cube ? Or maybe the cube isn't even a client wayland app, but just a feature of the compositor ?

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