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Thread: Valve Funds Glassy Mesa Development For Better Driver Performance

  1. #51
    Join Date
    Jul 2010
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    521

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    Quote Originally Posted by przemoli View Post
    There is NO official reference front end for GLSL. Sadly.

    (Though if Mesa succeed with creating one, then maybe, just maybe AMD will use it for fglrx. Which would be really nice.)
    Look here: http://www.opengl.org/sdk/tools/glslang/

  2. #52
    Join Date
    Jul 2013
    Location
    Australia
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    261

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    Quote Originally Posted by przemoli View Post
    There is NO official reference front end for GLSL. Sadly.

    (Though if Mesa succeed with creating one, then maybe, just maybe AMD will use it for fglrx. Which would be really nice.)
    Glslang is the official reference compiler front end for the OpenGL ES and OpenGL shading languages.
    http://www.khronos.org/opengles/sdk/...ence-Compiler/

  3. #53
    Join Date
    Oct 2008
    Posts
    3,212

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    Quote Originally Posted by przemoli View Post
    There is NO official reference front end for GLSL. Sadly.

    (Though if Mesa succeed with creating one, then maybe, just maybe AMD will use it for fglrx. Which would be really nice.)
    Valve got Khronos to endorse glslang as the official one. Mesa was considered, but wasn't far enough along for Valve which wanted to use some GL4 code immediately.

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