Originally posted by Calinou
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Currently, all those shaders are compiled every time they need to be used (unless game keep track of compiled shaders, but then linking on recombining them still take time), recent changes to Mesa that landed added in-RAM cache for it (so game do not need to keep track, but still on restart of OS, cache is lost), now we will get persistent cache.
All of that is very, very good. Especially on single threaded apps, where shader compilation stalled all the other jobs.
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