Before you laugh at me or throw tomatoes, hear me out?
This topic has been brought up before in a couple threads, but I wanted a thread specifically for it...
I've heard that Mesa is "portable to other OSes", and since it works on Haiku, I'm going to assume that's correct. We already have a semi-working D3D9 state tracker in one of the Radeon drivers (or was it Gallium3D as a whole?), so if we could throw in a half-baked D3D11 state tracker too, then port it to Windows, I feel we would get a lot more attention.
If it brought in enough of the right devs, we could advance Mesa and it's drivers much faster, and to a much better state. If it gets working really well on Windows as well as Linux, maybe Intel and AMD can ditch their proprietary drivers on at least these two platforms and finally commit 100% to FOSS drivers
The ultimate goal is adoption by users, of course, even if the companies don't exactly take on 100%... The day Gamers start choosing Mesa drivers no matter what OS they're on is a beautiful day indeed.
This topic has been brought up before in a couple threads, but I wanted a thread specifically for it...
I've heard that Mesa is "portable to other OSes", and since it works on Haiku, I'm going to assume that's correct. We already have a semi-working D3D9 state tracker in one of the Radeon drivers (or was it Gallium3D as a whole?), so if we could throw in a half-baked D3D11 state tracker too, then port it to Windows, I feel we would get a lot more attention.
If it brought in enough of the right devs, we could advance Mesa and it's drivers much faster, and to a much better state. If it gets working really well on Windows as well as Linux, maybe Intel and AMD can ditch their proprietary drivers on at least these two platforms and finally commit 100% to FOSS drivers
The ultimate goal is adoption by users, of course, even if the companies don't exactly take on 100%... The day Gamers start choosing Mesa drivers no matter what OS they're on is a beautiful day indeed.
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