Originally posted by yogi_berra
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That said, (and without breaking any potential NDA I am sure), the UE4 you get as a subscription isnt... quite... what you would get as a commercial source license (the most obvious difference being (among other "premium" things) that the PS4 / XBone console support has been stripped out).
Either way though, for an open-source project (there is no reason why you still wouldn't use professional quality tools), I still think UE4 has a better price to power ratio.
(I wonder if Microsoft is pressurising Unity to not port the tool to Linux. The two companies seem close these days. </conspiracy>)
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