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  1. What I'm saying is, it would be nice if it was an...

    What I'm saying is, it would be nice if it was an option. The reality is that, right now, it's not. There's a lot that needs to happen in terms of development practices, business models, and also...
  2. That would almost work, other than the fact that...

    That would almost work, other than the fact that the source of the game engine is a large part of the effort, and as such a large part of the development cost - and that is especially if you roll...
  3. Fully agreed. Most of the OSS I work with on a...

    Fully agreed. Most of the OSS I work with on a daily basis is top notch and easily compares to proprietary counterparts. Some of it (most games are one example) however, simply doesn't cut the...
  4. Yeah, there's a chicken-and-egg problem for you....

    Yeah, there's a chicken-and-egg problem for you. I happen to think that PC game DRM is hurting the industry more than it's helping it (it's more trouble than it's worth, really). Similarly to the...
  5. You know, it's funny. Many people want AAA games...

    You know, it's funny. Many people want AAA games with AAA scope and AAA production values on Linux. Some are just not willing or able to see the caveats that come with that.
    Disclaimer: I'm not...
  6. You're absolutely correct. Anyway, I wasn't...

    You're absolutely correct. Anyway, I wasn't trying to make a statement, just let everyone that wants to vote know how to get their vote counted ;)
  7. Registering alone is not enough

    After I clicked the vote button, it asked me to register. After registering, it took me to their main page, but my vote had not been counted. You need to go back to the vote page and click the vote...
  8. Recommendations

    When you're in the bay area again, I recommend Anchor Steam, quite a good local brew and one of my favorites around here. Pyramid makes a decent Hefeweizen, although it's still not quite at the same...
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    I'm not surprised

    EA is, at least as far as their 1st party development (and the business side thereof) goes, a very large, heavy, monolithic beast. As such, any however minor change in direction normally requires...
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    That's at the API level. Different hardware does...

    That's at the API level. Different hardware does different things at the driver level. On most NVIDIA hardware, for example, shader constants are injected into the shader binary at draw call time by...
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