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  1. Replies
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    You may want to take a look at the contributor...

    You may want to take a look at the contributor lists (which includes the company/organisation they are working for) in each extension specification.
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    Yes, works perfect again!

    Yes, works perfect again!
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    Same on my 7870 (pitcairn) Flashplayer will...

    Same on my 7870 (pitcairn)
    Flashplayer will cause instand freeze, one time raisub didnt even work.

    Hat that problem a few days ago, then after I got latest versions it worked again and now with...
  4. What is this nonsense? How do you think it could...

    What is this nonsense? How do you think it could ever get dominance without glide support?
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    Wasn't that about a kernel interface to load a...

    Wasn't that about a kernel interface to load a blob? Not going to happen with the kernel folks!
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    But 15 of the possible ways to transfer data will...

    But 15 of the possible ways to transfer data will kill your performance. So you only have like 10 to pick from if you care about that. You would know if you just tested all possible hardware...
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    You can access the same memory with non HSA AMD...

    You can access the same memory with non HSA AMD or Intel APUs, too. The problem is cache coherency.
    After writing data with the CPU you must flush cache lines to the main memory and then invalidate...
  8. Didn't know about x32 so far. The best usage case...

    Didn't know about x32 so far. The best usage case I can come up with is threaded workload that does not depend on any system libs. And let this x32 threads run beside a 64bit main thread to get some...
  9. There did published infos on the principle...

    There did published infos on the principle framework. For example: http://www.amd.com/Documents/Mantle_White_Paper.pdf (Interessting stuff starts at page 5-6)

    Also they have working drivers and a...
  10. Binding is actually a characteristic of...

    Binding is actually a characteristic of OpenGL/D3D. I'm not sure how you make the connection to Mantle and even call it outdated, esp. when you self say there is nothing to see about Mantle so far?...
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    Fount it! Was an xorg-edger ppa what wasn't...

    Fount it! Was an xorg-edger ppa what wasn't removed cleanly.

    I shall feast in OpenGL features now!
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    I use a 7870 (Pitcairn) with Xubuntu 14.04 and...

    I use a 7870 (Pitcairn) with Xubuntu 14.04 and still stuck with GL3.1.

    Is it just not yet supported on my HW even with LLVM 3.4.2? Or can I somehow get it to run 3.3?


    glxinfo |grep OpenGL...
  13. There are already solutions to that like...

    There are already solutions to that like ARB_shader_precision (Core in 4.1)
    Or in case of GLES there are precision specifiers that relax precision to increase performance.

    This is a simply...
  14. Gaming or nongaming should not make a difference....

    Gaming or nongaming should not make a difference. You want a performant, low latency, easy to mutlithread, good to debug API in all cases.


    I think they created mantle in the first place because...
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    HLSL...

    HLSL!
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    The APIs don't specify how exactly the commands...

    The APIs don't specify how exactly the commands are send to the GPUs.
    Most OpenGL/Direct3D implementations collect your drawcalls and other commands. After some accumulation they send this package...
  17. I think this will be implemented so that...

    I think this will be implemented so that applications don't even have to know its there. It's basically just adaptive vsync except that the PC/GPU triggers the monitor redraw start.



    I read...
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    Most smaller changes won't need a rebuilding of...

    Most smaller changes won't need a rebuilding of the shader binarys. Also if we ever end up with matured OSS drivers the frequency of changes that need rebuilding will drop dramatically.
    And I don't...
  19. I use the oss driver on my 7870 in linux....

    I use the oss driver on my 7870 in linux. springrts runs fine, tesseract runs fine except for the sky because of one shader that causes crashes by register spilling, and that is still broken. But the...
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    The file size of a shader or the shader binary...

    The file size of a shader or the shader binary doesn't matter. Most likely a single texture will be bigger then all your shaders together.
    You don't stream shaders! Well stupid(IMO) drivers often do...
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