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  1. I assume Nvidia is using some relatively standard...

    I assume Nvidia is using some relatively standard transfer type, and I remeber that originally there was some talk of Steam using the same system as Nvidia Shield. But even if only Nvidia, I see no...
  2. What streaming clients are supported by Steam? ...

    What streaming clients are supported by Steam?

    Any chance one could use Limelight with it?
  3. High single thread performance should make this a...

    High single thread performance should make this a pretty good SoC for emulation though. Dreamcast and Gamecube (and maybe even some Wii titles) should run pretty well on this.
  4. Also got it working fine with Kubuntu 14.04 and...

    Also got it working fine with Kubuntu 14.04 and bumblebee (using the primus bridge). Everything is really fast and you can switch on the fly, so I am not sure why anyone would want to deal with the...
  5. For single server setups I also found this new...

    For single server setups I also found this new interface very nice: http://ajenti.org/

    But I guess I will have a look at cockpit too ;)
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    Not sure what you are talking about (or trolling...

    Not sure what you are talking about (or trolling about :p ), but the entire creative commons and remixing movement is basically FOSS for artists. An yes people are working on FOSS animations too.
    ...
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    SO many more... For example:...

    SO many more...

    For example:
    http://flarerpg.org/
    http://lipsofsuna.org/
    http://erebusrpg.sourceforge.net/
    http://sumwars.org/
    http://javacrpg.sourceforge.net/
    http://www.ya3dag.de/...
  8. Hmm, but what is the advantage over Bumblebee? I...

    Hmm, but what is the advantage over Bumblebee? I have been using that totally hassle free for years now with many games and with the prime-bridge it got even better and slightly faster (not that it...
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    Better idea

    Give recent news, the FSF shoudl rather look into combining the various open-source encrypted messaging systems and so on into a really userfriendly package and promote that heavily as a "parallel...
  10. Ahh nice to see that Warsow is switching to a bit...

    Ahh nice to see that Warsow is switching to a bit more open development style it seems... although this and the recent departure of one of the main developers could be also interpreted as a...
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    Where did you get that information? AFAIK only...

    Where did you get that information? AFAIK only idTech1 used QuakeC, idTech3 used a totally different kind of game-play coding (some sort of encapsulated regular C if I am not mistaken).
    One could...
  12. Well, Phoronix doesn't make it exactly easy (all...

    Well, Phoronix doesn't make it exactly easy (all those stupid internal links :( ) to go via one click to the homepage of Unvanquished, but if you had done so you would have noticed that it is...
  13. Heh, nice trolling attempt, but you are totally...

    Heh, nice trolling attempt, but you are totally missing the point.

    Yes, commercial big budget game look better (and will always do so) than open-source (community developed) efforts... and that is...
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    Both are definitly dead, no point in hoping for a...

    Both are definitly dead, no point in hoping for a revival.

    The openWolf developer has even switched to tinkering with the Open Torque3D engine as you can seen here:...
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    And the Demon engine (a fork of OpenWolf) which...

    And the Demon engine (a fork of OpenWolf) which is used in Unvanquished is actually a strongly modified WolfET engine (with parts from ioQuake3 and Xreal merged).
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    OT about Overdose: They actually thought about...

    OT about Overdose: They actually thought about getting an idtech2 license to not release the code and now seem to have very reluctantly set up a repository some time ago:...
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    It's not about the cost at all... if that is your...

    It's not about the cost at all... if that is your idea of "free software" you might as well make it not CC at all but rather just "free as in beer".

    Oh and yes, OA doen't look all that great, but...
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    Sorry to sound negative about it, but: 1. Isn't...

    Sorry to sound negative about it, but:
    1. Isn't that a really duplicated effort to OpenArena?
    2. CC-NonCommercial is not truly free in the FOSS sense and thus I would really recommend staying away...
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    Not as far as I know... he developed the engine...

    Not as far as I know... he developed the engine not the game and wan't really part of the original Nexuiz developers.

    His overall stance seems to have been that of trying to see the best in this...
  20. Nope, but that can be done in the Cube2 engine...

    Nope, but that can be done in the Cube2 engine (Sauerbraten, RedEclipse etc.) since years.

    Xonotic's Sandbox is more like a limited version of Garry's Mod AFAIK.
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