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  1. Look at Unreal Engine 4. It is quasi (for devs...

    Look at Unreal Engine 4. It is quasi (for devs only sadly) open source. Just separate the engine from the actual game, that is all I personally would be asking for. Sell the game content (dlc style),...
  2. Hey, I still have got a Merom (T3200) here with...

    Hey, I still have got a Merom (T3200) here with 2GB RAM and 120GB HDD. Working just fine. The only thing that suicks is the missing h264 hw acceleration on Linux.
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    For a start, I think it would be great if you...

    For a start, I think it would be great if you posted what/how you measured.
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    D has been around for how long? How many projects...

    D has been around for how long? How many projects do you know using it? I think D simply has not offered enough advantage over C++ for people to switch. Rust is in a better position here, especially...
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    Imho Rust has a greater chance to be a C/C++...

    Imho Rust has a greater chance to be a C/C++ successor, if there can be one at all. :p
  6. The lz4 dev is also working on a new compression...

    The lz4 dev is also working on a new compression algo somewhere between lzma and lz4. Although it is in "Early Access" state right now. ;)

    https://github.com/Cyan4973/zstd
  7. In general I am a big fan of minimalism. Have a...

    In general I am a big fan of minimalism. Have a small orthogonal set of symbols, implement fancy stuff as libraries.

    One thing I found really bad was the "pointer" type zoo, which has been...
  8. Oh my. Please do everyone a favor and just stick...

    Oh my. Please do everyone a favor and just stick to D3D or whatever is not too "difficult" to you.
  9. Higher compression ratio and somewhat lower...

    Higher compression ratio and somewhat lower decompression speed. Compression ratio ~2, decompression speed ratio ~0.7: http://mattmahoney.net/dc/text.html
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    I am talking about reducing first time stutter....

    I am talking about reducing first time stutter. Nothing speaks against combining it with a cache.
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    I think it might be worth to look into what...

    I think it might be worth to look into what browser guys are doing.

    Something like a really fast first time quick non-optimised compilation, plus a full optimisation pass done asynchronously.
  12. That explains what they've been doing the last 5...

    That explains what they've been doing the last 5 months I guess...
  13. That doesn't answer my question.

    That doesn't answer my question.
  14. And this does not apply to applications using...

    And this does not apply to applications using CUDA / GPU PhysX optionally (another codepath as you say) because? And will any bugs somehow related to CUDA / PhysX be ignored by wine devs?
  15. Am I the only one who finds this controller...

    Am I the only one who finds this controller fetish weird?

    For me consoles are all about the games. This is where I would set the focus.
  16. Cycles dev has left Blender. I don't think they...

    Cycles dev has left Blender. I don't think they are in a position for big rewrites.

    Do you have any numbers for "AMD Omega driver flies with OpenCL" with LuxRenderer?
  17. xserver is "bypassed" using DRI, has no influnce...

    xserver is "bypassed" using DRI, has no influnce on 3d performance (assuming fullscreen, no compositing).
    http://en.wikipedia.org/wiki/GLX#mediaviewer/File:Linux_Graphics_Stack_2013.svg
  18. And what is exactly your problem with me?

    And what is exactly your problem with me?
  19. So what exactly is your problem? 6% vs 10%...

    So what exactly is your problem? 6% vs 10% really!?

    Yes benchmark results will differ with driver/hardware. They are still usefull to get a general idea about performance.
  20. Here is a post about GL vs D3D performance with...

    Here is a post about GL vs D3D performance with Unigine benchmarks: http://www.g-truc.net/post-0547.html
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