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  1. Replies
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    I think vertex blending is an old way of doing...

    I think vertex blending is an old way of doing some rendering that was hardware accelerated in older graphic cards. Currently DirectX does a work around for vertex blending in software. I think the...
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    I created a diff showing the differences between...

    I created a diff showing the differences between the beta and 9.7. Maybe it can be used so that the 9.7 driver can support .29 or .30 kernels.

    http://pastebin.com/f3e07714e
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    Catalyst 9.7 gave me a huge boost in fps in wine...

    Catalyst 9.7 gave me a huge boost in fps in wine + eve-online when using fbo offscreen rendering mode. I was running 30 - 55 fps in space and now I'm running 65 - 90 fps. Over 100 in a station :D
    ...
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    Actually it was this bug that was mostly the...

    Actually it was this bug that was mostly the problem.

    http://ati.cchtml.com/show_bug.cgi?id=1462

    Once it was fixed Henri was quick to fix a wine bug in which a shader used 15 vec4 varyings +...
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    In current wine-git + catalyst 9.6 eve-online is...

    In current wine-git + catalyst 9.6 eve-online is working perfectly without patches, probably a lot of other shader model 3 games too. :D
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    hehe beat me to it, but I can't compile it yet...

    hehe beat me to it, but I can't compile it yet due to the same errors from 9.5 not building on kernel 2.6.29

    EDIT: The 2.6.29 patch still applies "cleanly".

    EDIT2: yay!
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    Judging from this page...

    Judging from this page http://en.wikipedia.org/wiki/Comparison_of_ATI_graphics_processing_units#FireGL_series

    9-3 is the last supported driver for that card since AMD stopped supporting the R300 -...
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    I put the command in Xsetup for kdm. Located for...

    I put the command in Xsetup for kdm. Located for me at /usr/share/config/kdm/Xsetup.
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    I think Stefan only has a X1000 series card so he...

    I think Stefan only has a X1000 series card so he can't be using 9-4 unless he got a dx10 card recently.
  10. I decided to try this driver and it fixes the...

    I decided to try this driver and it fixes the /usr/lib64 hardcode path that I was forced to use in Arch Linux so that's good. Doesn't fix my EVE Online problems though, hopefully it's fixed in a...
  11. I think he gets the betas directly from a beta...

    I think he gets the betas directly from a beta tester it probably is real.
  12. The driver hasn't been leaked, unless it's on the...

    The driver hasn't been leaked, unless it's on the backwoods of the internet (irc, newsgroups, etc). Nothing he posted is really news to me since on the bug report AMD said they found the problem and...
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    The 64-bit and 32-bit driver are all in one...

    The 64-bit and 32-bit driver are all in one package from driver site. He's most likely using the 32-bit driver.
  14. GLX_ARB_create_context GLX_ARB_get_proc_address...

    GLX_ARB_create_context GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method...
  15. Why does fglrx x86_64 driver hardcode /usr/lib64...

    Why does fglrx x86_64 driver hardcode /usr/lib64 in it's binary? It messes up with distros providing a pure 64-bit Linux. For example, Arch Linux http://bbs.archlinux.org/viewtopic.php?id=65960
    ...
  16. Hmm, I just realized that the glsl 1.3 spec...

    Hmm, I just realized that the glsl 1.3 spec requires new opengl minimal max limits, are these in the driver somewhere?


    //
    // Implementation dependent constants. The example values below
    // are...
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    So I worked around that shader compile error (I...

    So I worked around that shader compile error (I put in a value of 512 to be safe, a 8800gts can do 1024 and my card outperforms a 8800gtx) for the Apocrypha client and still didn't get any models the...
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    http://www.eveonline.com/ingameboard.asp?a=topic&t...

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=998390 How to install

    http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1001885
    Is the patch for the Singularity copy your...
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    Well, it'll work for the current EVE Premium...

    Well, it'll work for the current EVE Premium client. I just tried the Apocrypha client and it failed to compile one of the shaders.


    trace:d3d_shader:find_gl_vshader No matching GL shader found,...
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    Weird, I made a reply several hours ago but it...

    Weird, I made a reply several hours ago but it seems to got eaten. If it shows up I'll edit it.

    Anyway the problem has been found, in wine bug 17347

    My HD4850 is reporting to support 17...
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