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  1. With a quad a15 (the fastest ARM designed core...

    With a quad a15 (the fastest ARM designed core available) and a pretty beefy GPU, this may be Allwinner trying to move up from the budget end? All their previous chips were bargin-basement CPUs, so...
  2. Imageon was the brand name of adreno before it...

    Imageon was the brand name of adreno before it was sold to Qualcomm (When it still belonged to ATI). Not sure if that is what he meant, though.
  3. The c++ is in the mesa userspace; There's already...

    The c++ is in the mesa userspace; There's already plenty of c++ in the mesa tree (e.g. the glsl compiler, intel code generator) so that isn't too special.
    The linux kernel itself still does not have...
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    That's because the MSAA is a hardware feature, so...

    That's because the MSAA is a hardware feature, so needs r600-specific magic to turn on and use, (Which possibly changes between hardware generations, and no doubt different magic to...
  5. The /vast/ majority of (mobile, at least) games...

    The /vast/ majority of (mobile, at least) games are compressed beforehand, so the artists can decide on what compression methods/modes are used and they all look acceptable for what they are used...
  6. These compression algorithms work on large blocks...

    These compression algorithms work on large blocks of pixels, so it can (for example) encode a 12x12 block in 128 bits, so that if 144 pixels in 128 bits, so ~0.89 bits/pixel, but I doubt the quality...
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    I would expect this to be similar for all...

    I would expect this to be similar for all soc-based graphics - Imagination aren't selling a whole chip design, but the graphics is integrated into the whole system so have different display...
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    I believe that the performance penalty being...

    I believe that the performance penalty being talked about is between the old style, deprecated GL apis and the newer GL rather than between GL and DX.

    For example, using 'old style' glVertex calls...
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    The 5000 series has basic 2d KMS (It seems to...

    The 5000 series has basic 2d KMS (It seems to work with xrandr multiscreen, no acceleration or XV) but you have to build the kernel from git IIRC.
    There seems to be the framework starting to come...
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    According to the GCC manual: I seem to...

    According to the GCC manual:

    I seem to remember that it 'does not interfere with debugging' on x86_64 so it is enabled by -O (or -O1) or above for them, but is left off on plain x86.
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    I'm using a 8800gts with 320mb of ram fine on...

    I'm using a 8800gts with 320mb of ram fine on version 9746 on gentoo. Haven't tested everything yet, not using compiz/beryl for instance, but it seems to be stable.
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